When it's the new normal it makes sense that the word is "dead" as a denominator.
Good luck with everything.
So no, I don't have a perfect history, but it's pretty good considering the scale at which I've worked.
Edit: Fwiw, I've only started 3 companies, not including this one. Not that many, considering a 6 year time span.
Your snide comment seems to go totally against the idea that we should fail quickly and often.
Out of curiosity, not knowing anything of the subject of your scorn -- why are these multitudes of start-stops an issue?
Maybe this intern, who's academic path is in-line with the premise of his startup - are just the thing he needs to have this one be the one.
Or are you a friend of his teasing him?
He was an early supporter of my Alky project (see http://news.ycombinator.com/item?id=1018290 ), who's still apparently bummed that it was killed.
Nothing ever gets shipped from him, nothing failed quickly to begin with. ( I don't just mean Alky, either. )
Stop parroting community tropes.
https://github.com/daeken/RenrakuOS - 2010
https://github.com/daeken/EveInject - 2009
Quote from his blog:
What have you built and what are you building?
Product-wise, I haven't built much; the biggest thing I've built was Alky, which allowed the conversion of Win32 binaries to run natively on OS X and Linux. It was a marginal success, although it ended up failing later for business reasons.
These days, I'm working on a few things:
Renraku: http://daeken.com/renraku-future-os This will eventually be combined with OpenBAMF/IREctive: Reverse-engineering platform and module store (My primary for-profit project right now)
The Emulator's Handbook: A book on building an emulator from start to finish. There's simply nothing there yet, which is a damn shame -- we need to get people involved here.
So far unnamed: A book on reverse-engineering game protocols and emulating them.
In the future, I'd like to be developing and selling Eyetaps and other hardware around Renraku.
This isn't fail-fast, it's ship-nothing. It only bothers me because he keeps attention-whoring for every little idea he gets and ends up disappointing anybody who thought it was cool.
As for EveInject, it had some bugs, but worked beautifully -- in fact, people are shipping code based on it to this day.
If you want to see a dozen failed projects of mine, I can show them to you. I can also show you many successful ones.
To be honest I'm quite impressed with his projects. They're certainly non-trivial and exciting things. Can you show something better?
He didn't see all of them to the end. Who did? Does uploading something to github mean that you have to maintain it up until eternity? There's a lot of "flakes" on github (and HN) in that case....
Before you go naming and shaming, make sure you have at least a good case.
So, just in the interest of full disclosure - what have you shipped/built/released if, by your own words, this is such a big deal?
Just curious if you're some hyper producing hacker ninjastar or if you just have it out for this particular HNer.
If you must know, I'm a software engineer at an early-stage startup in SF.
But, now you're on HN calling a guy out on his projects like some project nazi because you probably think of yourself as really smart, but your more young than smart.
So, it is ok if this guy starts shit and for whatever reason they dont get completed. Keep plugging.
You're statements calling him out defacto call attention to yourself and what you're doing - so I would recommend getting back to work for that startup rather than posting on HN in the middle of the day.
Time to hit the reset button.
The future is so close I can smell it.
However, the prototypes don't seem to have solved the problem of inputting vision field video - there is no camera hidden inside the sunglasses as far as I can tell.
 Steve Mann - Intelligent Image Processing.
Are they as good as or approach EyeTap (Steve Mann)? ~ http://en.wikipedia.org/wiki/EyeTap
I wish you the best with this because nobody is commercially doing anything as exciting as Mediated Reality ~ http://eyetap.org/research/eyetap.html
These days cyberpunk seems to be more about transhumanism and posthumanism ala Charles Stross books "Accellerando" & "Singularity Sky".
Cyberpunk (in written SF) died around the time "Vincent Omniaveritas" folded his zine Cheap Truth in 1986 (which you can find an archive of here: http://www.its.caltech.edu/~erich/cheaptruth/ ) ... by 1992, when Bantam Spectra published Neal Stephenson's "Snow Crash" it had descended into self-parody (hint: a heroic central character called Hiro Protagonist? Try saying that aloud).
Transhumanism/posthumanism was big in the 1990s -- Vernor Vinge coughed up the hairball that is the singularity in the mid-1980s and Hans Moravec of CMU popularized it and spread the fertile soil for the early 1990s transhumanists, who also hybridized with libertarians and cypherpunks by way of the extropians mailing list circa 1990-95. But again, by the time you get to the late 1990s folks like Ray Kurzweil were bandwagoning on it, and these days that, too, is ancient history.
"Accelerando" was written circa 1998-2003, and "Singularity Sky" -- not its original title, but one dropped on it by the publisher in search of teh sexxy -- in 1996-98. If you're pointing to them as signs of where SF is at, I'll just get my coat -- because SF is dead.
The reason why I wrote what I wrote was that I seem to remember Gibson in an interview himself pointed to some of this stuff as someone who could think further than he could think.
Maybe I misunderstood. Didn't mean to insult your, by the way, great work.
Why, you ask? Because the main conceit of the cyberpunk virtual world is that it's entirely like reality with the exception that it's more fantastic. But an amazon/itunes search with a quick click to buy is infinitely faster and more convenient than jumping in to a virtual world and 'physically' trying to find something.
Alternate reality is the new future, not virtual reality. We already have a perfectly good reality, so we'll just spice it up.
For buying stuff you're right -- just clicking and using an efficient search system is much more efficient. But the market for experiences is another thing.
Many people will disagree with you that we already have a "perfectly good reality". They might desire things they cannot have in life, for example, or want to do things that physics makes impossible in real life (teleportation?). Just imagine the possibilities. As soon as the tech is there, there will be a huge market for it.
And don't forget collaboration over a distance. "telepresence". It's not just for games and fun.
You could interact with people in the virtual environment, build or design something together, brainstorm in new ways (For example, imagine architects designing a building while walking in it in realtime), and take notes digitally. Once you can do everything in the virtual "world", you don't need your hands/eyes free for other things.
(and I'm sure there will be a pop-up HUD interface in which you can do other things if you really want to be distracted like browsing HN during a meeting :).
Alternate reality or Virtual Reality is a simulation of an entirely new universe.