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He also wrote a few [1][2] papers on how they used Scheme for movie production. One of those movies is "Final Fantasy: The Spirits Within" [3]. This movie was released 2001 and had one of the most advanced animations at that time.

Gauche scheme should get more attention because of stability and lean design. It is also actively maintained for last 20 years.

[1] http://practical-scheme.net/docs/jlugm2000.html

[2] http://practical-scheme.net/docs/gdc2002.html

[3] https://www.imdb.com/title/tt0173840/

Kudos for mentioning the relation between FF:SW and Scheme, I didn't know that! This is one of my favorite movies since I was a kid. Pity the documentary [1] doesn't mention any of that.

The ideas from Gaia theory and neovitalism in it are what eventually got me into my MS program (neurorehabilitation & bio-signal processing), and venerable SICP was the first programming book that really clicked with me. Heck, I even bought a phantom figurine for my working desk.

Speaking of actors, "Robot Ghosts and Wired Dreams" [2] has a whole chapter discussing Aki Ross (the main protagonist) as the first virtual actress, with a very interesting rhetoric (an excerpt follows):

Final Fantasy is made disturbing by the fact that not only the Phantoms but the human characters as well appear undead. The ontological uncertainty of these digital humans has several sources. While the Phantoms derive part of their proliferating, malignant vitality from the human spirits they prey on, the filmʼs CGI humans literally "vampirize" the motion-capture actors who modeled them. The elastic, dot-constellation figures produced by the computer from motion-capture data provided by real human actors absorbed, as it were, the latterʼs "lifeblood", which then became the "living material" of the digital actorʼs "lifelike" behavior.

[1]: https://www.imdb.com/title/tt1634340/

[2]: https://www.upress.umn.edu/book-division/books/robot-ghosts-...

Oh! I remember watching The Spirits Within in theaters back then

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