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This seems noticeably snappier than canvas, too.



It works smoothly for a smallish diagram like this, but that's as far as it goes. I attempted to create a 100% SVG music score editor and only realized my mistake after having put way too much work into it: working with large scores was sluggish to the point of making the whole thing useless. If you want snappy, I believe the best approach currently is to use a library that emulates the canvas API on WebGL (for example Pixi.js).


Oh gosh, now I'm going to go see how hard it would be to replicate the canvas API with programatic SVGs.




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