dude you really out did yourself. usually i criticize people because their product homepage doesn't tell nor show anything about their product so i'm confused about what it does and how to use it.
YOU... DID.. IT... PERFECTLY
your homepage not only tells me exactly what this does, but shows me to the point where i'm excited to use it. good on you. others should learn from you.
my one thing that i noticed (and this could be a revenue generator for you) is the lack of templates currently. the more templates you have for us noob video editors, the better. not only that, but allowing the community to contribute and/or sell their template would be a HUGE win for you.
I agree with the templates. I am trying to allocate my time wisely and I think expanding that will be major.
I am drawing up a way to make it even easier for people to create amazing videos.
When you click "add new video" I plan to make it interactive and guide you along every step.
Your options will be
Do you want to create a video
- from scratch
- from a template
- for your podcast
- for your product
- for your brand
Based on the selection I will walk the user through an simple experience. Have them upload their assets, select a vibe, enter some information, etc. Then generate the video data and put it on the timeline.
I am doing sales, customer support, engineering, and design. So once I can get some runway I will be able to roll it out.
To be honest I hate sales and marketing. I just want to build, and if I can get to ramen profit. Then I can pay people to do what I hate.
Thanks for reminding me. Sorry that happened. Happy to give you a month for free if you can see yourself becoming a user.
Maybe worth trying out some "Create and share templates in your free plan, earn upgrades to 3 months worth of Pro plan when 5 other users create with your templates!" kind of crowd sourcing and network effect thing?
1. Are you going to do the sales grind until you find a CEO and sales team who can do that for you?
2. Would you be comfortable in a CTO role, letting a CEO handle the non-technical but knowing they could very well be determining what you should focus on strategically?
I do have a vision for this product and it would have to be the right fit.
I keep an open mind though.
I built the ability to grab and scroll inside the timeline. Then I converted it to a re-usable component.
I'd be open to open sourcing it.
Had an issue with sign up via Google, but I got past that and really quickly I was able to build a video!
It's really enjoyable to use. Well done!
...You may have also picked the absolute perfect time to put a product out like this. We're all mostly stuck at home, coming up with great ideas that we want to communicate.
I hope it takes off.
Watch this space!
Sometimes that Google button can be a weirdo. What was the issue? Was it disabled for a moment?
There is something happening internally within the button component. I think it's looking for something inside the cookies. Not entirely sure.
Glad it worked out though.
One small issue and a small feature request, tho:
- Undo of resizing images should restore it to the size that it was before you started dragging, currently it restores it to a lot of sizes during dragging.
- It would be great if you could switch between different kinds of text effects without having to remove the entire effect and re-enter your text.
[EDIT: found some more small bugs]
- Copy & paste hex colors for text doesn't work b/c it will paste the text element instead
- One time the download link for the video didn't work, it just closed the modal and i had to render it again. Worked fine the next time
All in all very well done! Will definitely be spreading the word about this one!
Hoping my efforts pay off.
Hit up Courtland at Indie Hackers. He has a podcast and your story would be a perfect fit.
Should help drive some traffic your way as well
I wonder how many guests get featured on there from cold outreach. It would be worth a shot. I enjoy being a guest on podcasts.
I am using React.js to build the UI and manage state.
Using FFMPEG and a combination of other rendering techniques on the backend.
Shout outs to
It took me awhile to understand how the I/O streams worked, and the complex filters worked, but once you get it there is a lot of power in your hand.
Yeah I did that initially but then I found a better technique. There are some pieces using that method and it's a fantastic approach until you reach 30 fps over the course of a 10 min video.
Dropped it on producthunt, hope you get some boost there!
Can I buy you a coffee or lunch? Hit me up on Twitter @michaelaubry that is very thoughtful of you :)
(Is this the first release)
Back in April I started cold calling (IG DMs) and got a paying customer. Been working with them closely and I tend to enjoy product more than marketing.
Now I am just saying screw it let's ship and if things break oh well. It's not like I am launching a rocket into space.
Blood, time, sweat, and a lot of tears. Your words mean a lot to me, just to hear this after 10 months of grind is a happy feeling.
I am ready to get back to work though. The grind don't stop, just getting started.
I have a loving girlfriend Rachael and another dog Millie. They're extremely supportive.
I am looking to expand the team. Working on getting some angels on the team to put in some capital. So that I can hire people more talented and smarter.
Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_6) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/13.1.2 Safari/605.1.15
This is when he got rice all over his nose haha. Carbs are important for engineering focus.
But... "After Effects for dummies" is selling it short. This is a web based video editor! After seeing Figma do it's thing, I was waiting for someone to do it for videos. We're nearing the point where you can do 100% of your work in the web. Keep up the good work!
Thanks for for the support :)
If I didn't have great people in my life then I would be stuck on a never ending feature rabbit hole.
When I start my next company I plan to have more balance between MVP, user interviews, pre sales, business metrics, market research, etc.
This venture was purely intuition and a major desire to build this :)
The great thing is I love building this product.
You seem to have an exceptional talent on UI/UX design, development, and marketing. As someone who is trying to do everything himself, and basically do what you just did, I've bookmarked this as inspiration.
I also don't know if including storage in the pricing is helpful. It might make more sense to represent that in time. If this is being sold to users too inexperienced to use AE, then the idea of bitrates and pixel resolutions probably will be foreign to them. But time is something everyone knows and can easily reason about.
You might also experiment with completely removing that restriction. Storage is cheap and hosting video isn't really a huge value add. The features and functionality are the real selling point, so price on those things and the real value you offer to users.
First you are right, pricing will go up. As I add more assets (animated text 100+, templates 100+, progress bars and other elements 100+) I will raise the price. Early adopters will be grandfathered in for life.
I think adjusting the pricing based on your feed is very appropriate, makes a lot of sense and its giving me a lot of ideas.
However, to increase revenue capture, charging for templates or other assets could make up for it.
Swapping in a temporary trial plan instead of a free plan and using a low cost plan for the occasional casual user will probably keep your support costs lower too - free users can eat up a lot of your time/money, and also tend to be more negative about the product than paying customers.
Maybe the more expensive plans get more templates for free, and the cheaper plan is more a la carte.
Great job and congratulations on this release. This is a good market to be in and I can already see uses for this in my own budget product promo videos.
In fact - if you can scale easily - you might be better off lowering the price and going for those that can’t afford / can’t be bothered to learn After Effects.
Make it something that an average 16 year old can afford, and you’ll create a loyal customer base.
Like that you may be able to make more money selling template bundles and stuff as add-ons, as that’s an audience used to paying for skins and similar while gaming.
I've considered doing a one time fee with up sells. Pricing is not entirely fixed. Still working out what the market wants and what the company will need to survive over the years.
Ill need to run the numbers and possibly bring on some advisors. This model does make a lot of sense to me.
It absolutely should be. This has a lot more value to large social media teams who have to iterate on content daily to test conversion than it does to just an individual who wants to make nice posts for their side hustle.
I know you want to encourage, but After Effects is "only" $20/mth.
- what is the market willing to pay
- does this solve the core problem
- how much is this problem worth (hint time is the most valuable thing in the world)
I don't think it should be more expensive than adobe products at all. My goal is to make it cost efficient for most folks who don't have large budgets. However here are a few points.
- hiring someone could cost a non adobe user $800 for 2-3 videos (this is way more than an adobe product because you are paying for time and skill)
- assets and templates depending on usage can easily cost $100 for a few videos on envato (this also enables non creative users to create professional looking content which solves the problem above).
- if users can move faster and can iterate faster then they make more money (this applies to serious users who know what they're doing and agencies with a higher budget)
Just some of my thoughts. There is no magic bullet for pricing but I think the number one rule I have found with pricing is that it's relative. If Tiffany & co can sell a $1.5k paper clip https://www.popbuzz.com/internet/viral/tiffany-everyday-obje... then pricing is really what you make of it.
There are variables and you have to know what your target audience is willing to pay. My idea on pricing is that I want to 10x your investment. So if I am charging $20 per month. I want you making at least $200 from the service.
If you're an agency making $10,000 from the service I am going to charge $1k
I have considered a one time fee with upgrades.
One time fees lead to bloated software, most of the money is in making upgrade versions and forcing users to pay again, which means there is a huge financial incentive to constantly add features that sound cool whether or not users actually use them.
For pricing IMO your starting sweet spot will be around $10/month. There's a benefit in charging something and getting people signed up with their card details. At some point in the future you may find it beneficial to charge $5/m to get more users through the door and make money through extras. Just my 2 cents.
Or this vs spending time learning to use a professional video editing tool
I agree. I'm puzzled why this is getting so much excitement, it's hardly in the ballpark of "After Effects".
I spent years learning to code. Dropped everything to live in a car in Silicon Valley so I didn't have to work at a gas station in the middle of nowhere.
I then worked my way up to a $200k salary. Quit that to pursue being an entrepreneur.
Last year I made $20k and risked it all for this.
Thanks for your time and energy checking it out though. I'm looking forward to your version and if you have a role then I will gladly come work for you.
People who create and put things out into the world deal with these sort of comments all the time. I think it's fair to be critical of them.
You're in your emotions whereas you should be making calculated moves to increase your chances of success, off of free exposure you're getting here on HackerNews.
Your project looks really nice, it is nowhere close to the feature set AfterEffects offers and that's a fact - it has nothing to do with you as a person or your journey.
Furthermore, your project is not competing with AfterEffects, it is competing with Fiverr or not bothering with adding 'effects' to videos at all.
You had a well paying job which would allowed you, in only 5-10 years to basically buy a house for half a million and then retire with the other half million.
What motivated you to build an Online Service?
What are your thoughts on your competitors? Like i do like your product from a first view perspective, butwhen i google 'online video editor' i do find a lot of alternative products.
Are there any long term plans when you would say you made it or where you would pull the plug?
It's been a burning desire of mine. I truly fear regretting not doing this. If it fails, I am happy to try again.
I am ok with making $20k per year for the rest of my life if it means every year I can wake up shooting my shot to build something useful to others.
In regards to competition I am not afraid in the slightest. I do not fear others, they are just flesh and blood like I am.
That said I am reasonable when someone has a certain position, the good thing about space and time is that with proper course correction you too can find your own position. With correct defensibility you can own a certain position for as long as you have a good stance.
Video has been around since the first animators drew images in a flip book. It's not going anywhere. I believe there are gaps and this game is not zero sum.
I will continue to expand my knowledge on physics, computers, marketing, engineering, human/consumer psychology. I will continue to build relationships and find ways to leave people better than I found them. These are my principles and in these principles I feel confident.
I would suggest, if I may, that you are going to get a lot of people dismissing your product, both now and in the future. If this is your first time being in the seat of both the creator and the public face for something you've worked so hard for, it's going to feel uncomfortable, and you will want to be defensive about their comments -- it won't seem justified that someone could make what feels like a low-effort, flippant comment about something you put so much time into.
In general it will be better to let it slide. They were not going to be your customers anyway. Lots of people will misunderstand who your target customer is. Power-users will say "why would I use this?" Or people who don't need any videos will say "there is no market for this." It doesn't matter, so long as people who are your target market see the value in it.
But more importantly, focusing on dismissive comments will take a psychological toll on you. You'll be sitting at dinner and feel angry about the jerk on the forum who said your work had no value. You've done great work, and letting those comments gnaw on you may make you doubt yourself, or think less of what you've built.
It's OK that not everyone sees the value in your product, nor should they: it just means you intelligently defined who you're going after. And that's great.
It'll take some practice and time to not feel the sting of negative comments, and the desire to argue with them -- to prove them wrong. See if you can be aware of your own emotions about them, and why they make you feel the way they do. As you do, you'll become fairly immune to it, and it'll help you truly enjoy the fruits of your entrepreneurial labor. This is a normal experience a lot of people go through.
Congrats again on a fantastic release, and for the dedication to give up so much to make this happen.
Its always interesting to see that a lot of people see things different :)
And sure thats probably slightly easy calculated but personally for me, living 5 years very frugual and then buying a house and then doing another 5 years and then stop working, is very reasonable when you have a salary like that.
The first 5 Years might mean saving a lot, but then you own a house. Payed, mortgage free; Very low base costs.
Depending on how big that house is, you are now able to invest even more longterm: Solar Power for example to keep your utility costs very low.
When you can charge a mid-sized e-commerce company $2500 a month for social media output, $99/mo is nothing.
What you want is to learn if your product is something people are willing to pay for. Once that is established, you can tune the pricing to increase the revenue.
People that have never used an editor and wants to get into it, then this very well may be an amazing option for them. For $32/mo though, that's a big ask. For $50/mo you can have access to the full Adobe suite, and this is but a fraction of that.
I wish you well, and it definitely looks like you've spent a lot of hard work on this. Just don't try to compare yourself to something you're clearly not trying to be.
PS: that's the royal you, not directing at the parent
This tool seems pretty much effortless to learn and use. There's intrinsic value in that.
This reminds me of those canned Flash and js animation sites from 10-15 years ago - where people who couldn't learn ActionScript or js would pay $$$$$ for a basic text explode or image carousel.
It's a perfectly viable business model, but it is rather literally aiming at the Dummies part of the market.
The best part of this is the marketing and the site design, not the actual product.
--A fool and his money are soon parted.
No way I'd spend the time to come up to speed with Adobe to do the same things.
I needed to get an MVP out and start figuring out ways to make money before I completely go into debt.
My goals for the future are to give more customization to the motion graphics and to feature some of the core elements a professional in hurry will need. Nothing too complex but just right.
You can also think of it being a mix with other types of video editing tools. I do plan to roll out keyframe animations when I get some cashflow. I am excited for that.
Makes sense if vc is not up your alley, but IMO its all win at least until seed
If your tool would have keyframes and a bezier editor (like cubic-bezier.com) I would instantly migrate to your tool.
I guess for some customers stock footage is also important - but there you could just partner up with istock etc.
Other things I would hope to see in such a SaaS for marketing motion graphics is:
- Motion Blur
- gradient with multiple points
- basic css styles (dropshadow etc)
I am still experimenting with the pricing and do have paying customers.
I find the average user needs anywhere between 5 videos a month to 10. These are serious users who are consistent with their posting and are making a return.
Those who are learning and new to the content game can get a few videos rendered per month to see if it's for them.
Agencies are a different persona though and they would most likely need more than 10.
Minor nit: hitting backspace to delete a clip (pretty common in editing apps) forces the browser to go back.
You might also want to catch other types 'leave page' events and ask for confirmation so that the user doesn't lose their work accidentally.
I promised myself and my startup friends I wouldn't touch code until I handled doing marketing and sales.
It's on the backlog now, thanks for letting me know. This feedback goes along way :)
Things to consider. If the textbox is active then you need to respect the native key commands for the textbox.
You have the ability to cmd + c & cmd + v to copy & paste objects in the editor. So you need to most likely prevent the event key from propagating upwards inside keyUp within the textbox.
So you aren't wrong it's just one more thing to consider amongst the million other things.
I have a backlog and will knock these out all in one day easily :)
Hasnt effected paying users yet, so it's lower priority, but will be addressed soon.
I am thinking about improving that UX. Instead of immediately prompting the user to trim. This will be in the toolbar as a "tool". So if you want to trim a podcast episode you can, that is the main use case, so it might make the most sense this way.
I slapped this in quickly because I was targeted podcasters for the first few customers and this was a critical tool to have.
I had a question about your work ethic on this project. Did you treat like a full time job Mon-Fri 9-5 or more like College project with frequent all-nighters? How did you sustain the motivation to keep going even through the rough patches as a solo developer?
Would love to read blog post about your journey through this.
IMO the killer feature will be the seamless import/export of content from phones to Web UI to social media account. Any platform allowing a frictionless experience in this regard will open the market to the much broader audience, which I think you're well branded for.
I'd love to hear more about your experience building the rendering stack with ffmpeg - and whether or not you recommend using it.
It's something I would like to do. If anyone knows folks inside Instagram connect me Ill ship it.
I am trying to have an agnostic approach and focused on leaving things in the cloud as much as possible without too much extra upload/download time.
To be fair, he probably uses After Effects way more than the average expected subscriber, so this isn't a representative sample.
I wish you the best of luck with your venture!
People underestimate how hard it is to build and ship. So massive kudos to you on your new product.
I have vaguely heard of them. Cool name. Id love to learn your use case, pain points, and what I need to do as a product creator to make a significantly better product.
If you're interested I would like to get inside your brain. Hit me up on Twitter @michaelaubry or email michael@storycreatorapp . com
If you don’t mind me asking, how did you decide to commit to complex app like this? It must’ve taken a long time to build the MVP. Did you interview potential customers before hand or just went I
with your gut or your own pain points? How did you know people will be willing to pay for this, considering there are a lot of similar tools out there?
I am genuinely interested in video. I have been fascinated by it since a kid. So I knew I wanted to solve this problem.
I also love design tools and a good challenge. So I went against the grain and followed my gut. It brought a lot of pain and useful learnings. I wouldn't have it any other way.
Next time I will know what not to do. Always talk to the market and implement the MOM test. Do follow your gut but do mix that with conversations.
You should write more about this!
Great work, you'll be on to a winner here if you nail the workflow. I'd say you really have to focus on building it as a tool for larger social media teams to bash out iterations when driving conversions little creators is fine but the real money will be in that and you can charge a lot more for it.
You know what Figma has done for templating/design systems within a team with it's strong internal asset libraries. Things like that for social media teams to work from the same sheet on assets are going to be key.
Turn "We need to try a different copy line" from a 40 minute job to a 2 minute job and companies will pay.
Things I am focused on are making it easy to find the type of content the user wants to create and sending the user down the path to success in the least amount of steps possible.
I think the messaging is always a work in progress. I am glad it makes sense and is clear.
Who do you think this tool is for?
1. Dogfooding your own product
2. A free-tier pricing that actually helps one-time users
Are you a user?
However, and I'm sure you know this much better than I do, this seems like a niche-of-a-niche type of product, no? YouTube already has some rudimentary video editing capabilities, Vimeo has a pretty nice video editor, and there's (quite literally) dozens of others. Can you even compete in this landscape? I feel that why After Effects/Vegas Video still exist is exactly because they're pretty hardcore tools.
I believe so. I don't think it's a zero sum game and competition is great.
I have a vision for this product and my main goal is to overload the user with value and an amazing product.
I want to have a marketplace and be the go to spot for the best templates (not overly cookie cutter, all beautiful designs), everything needs to be well designed and have a premium feel.
I also plan to roll out features other players don't have - they have been copying me for a minute.
So I am not going to reveal them all but just know my goal is to bridge the gap between power and ease of use. Mix that with premium assets, a market place, and the user always in mind as a priority. I think I'll have a fighting chance.
I have this built out and hooked up to S3 I disabled it as I thought users wouldnt want it.
In the early days. I would use the webcam, record me talking. Then caption it on the spot, add some letterbox text and publish to my Instagram story.
I might have to reveal it and bring it back. This is of course if people want it and it solves a pain point worth paying for.
Also: excellent website. I wish you much fortune in your endeavour!
- My finger slipped and it wheecht me out of the editor before I'd finished editing the video - maybe it could prompt me to confirm if I want to leave the editor/save my work if I've made changes?
- Is it possible to disable the browser right click/context menu on the timeline? I expected to get some additional options but got the browser context menu instead
So cool! Well done
I will check to see if it's possible to disable that I remember this being a hard thing to do on another project I was working on.
Ill look into it again :) worst case I'll see if I can trigger a save function on a back event.
I'd love to have a custom context menu. What options would you expect to find?
Re. context menu, I think I just expected to be able to copy and paste the element there. I suppose most people are used to desktop video editors where you can right click and copy a clip
1. When I want to create a creative video I typically look on Envato for inspiration. Then I pay $30 to Envato on top of the $270 a year for After Effects. Then I have to learn how to install the template or asset. I wanted a marketplace and library integrated with the tool.
2. I also want the After Effects experience to be like Figma , Canva, or Sketch for making videos quickly. I don't want to fiddle with too many knobs and counter intuitive tools. While they are powerful and After Effects will always be GOAT. Its too much sometimes, especially in a world of speed and iteration.
GOAT = greatest of all time
One thing I would suggest: increase your prices, at least at the top end. $83/month for the Business plan is way too cheap. At least put an extra zero on there.
Im always on the side of charging more where it makes sense. Still learning the market.
I am doing B2B integrations where they get access to the tool embedded in their product and an S3 link sent to their system for $20k annual.
This breaks down to $1.6 monthly.
You're so right though money is a mindset. You get what value you can reasonably offer but that's not the entire picture. It's what you believe you're worth combined your negotiation skills. As long as you have leverage and good positioning then you can make some sweet deals.
1) is this your side project or did you work full time?
2) how many years of experience do you have?
3) was it you first big project?
4) have you done previous work that exposed you to ffmpeg or similar problems?
5) what made you think this would be a good idea, does your work require you to make these often?
6) how did you stay motivated?
7) did you plan out everything, how did you refine your idea, did you start with finished mockups?
8) What's your exercise routine?
9) would you classify yourself as someone who has trouble staying motivated or focused?
10) would you classify yourself as someone with high energy?
11) would you classify yourself as someone perfectionist or do as you learn?
12) do you follow any particular diet or diet routine?
13) do you rely on coffee or supplements of any kind?
I think FAQs would also be nice.
She's working in iMovie and looking to move to Final Cut Pro, specifically for better editing and effects. So this looks like an awesome halfway house.
I can also see a marketplace for templates around your editing product that would be another great sideline for creators.
Questions though about storage and video streaming. Are you offering the streaming service along with the editing?
Or is this purely the editing stage and then there's a take the raw footage and upload to somewhere like mux.com for the encoding and streaming requirements?
My contact details in my profile here, really interested in this :)
So the videos are hosted for you and a part of the plan. I encode the video so it's supported on phones and all social media platforms.
To post on Instagram you have to download it. You can easily embed the video using the hosted link onto blogs and you can tweet the link, use the link in SMS, etc.
I'd love to help more :)
Looking forward to it. See you on the inside!
The idea is as long as you have all the information the user wants in in each layer. Then you can do a lot of things with this understanding.
The major pieces of information you need to collect while working on a 2D plane are these.
- The x,y coords
- The width and height
- A path to the asset
- additional properties like colors and opacity
From having this critical information stored nicely means you can email it to a graphic designer and have them decode it and follow the "map".
You can send it to a client side process and have it interpret the information.
You can send it to a server and have it interpret the information.
You can do a one shot kill and build a system that pieces them together using one approach.
You can send each layer to a different process. You can create a specialized technique for each layer type.
The key is collecting the information. The actual rendering can be done in many ways. FFMPEG, canvas, screen shots, send it to a human lol. Using OS commands, etc.
Thanks for explaining this in detail, Michael! Really great work here!
Do you need any help with sales and marketing? I'd be interested in having a discussion if you'd prefer to focus on building things.
Reach out to me on Twitter or email @michaelaubry michael @ storycreatorapp . com
I'd love to learn about how you decided to build it, scoped out what features to build and cut, the whole behind-the-scenes. Pretty please! :D
React.js for the UI and state management.
Vercel for serverless hosting and easy deployments
FFMPEG for stitching
Node.js on the backend handling the rendering
Prisma 2 as a ORM for database interaction
GraphQL to perform operations on the data
This took me longer than anticipated about 11 months.
Let me know if you have any more questions happy to answer. You can DM me on twitter @michaelaubry
I have some footage shot on my phone at 30fps and some footage shot on my cheap go-pro knock-off at 24fps. (an AKASO)
If I import them into iMovie, the frame rate gets set to whichever video is first in line, so for example the 24fps one gets blank frames inserted to match the frame rate of the first one. I downloaded openshot but the titles don't seem quite as easy as iMovie.
Best of luck with the venture!
I want to see you back on the product making more videos soon!
All the best to you!
Davinci Resolve Fusion
And it's a perpetual license as well - useful if you prefer the older licensing model. Remember what happened to Adobe users in Venezuela.
But storycreatorapp looks great for content creators who don't have the time to learn video editing & FX and just want to get things done quickly and focus on their content. Definitely going to check it out more...
I'd love to learn more about what you're working on and how you plan to use video/motion graphics.
Hit me up via email or Twitter @michaelaubry. Id love to chat.
A minor suggestion: the phrase "Free Demo" on the landing page sticks out to me and feels awkward. I think maybe changing it to "Try" or "Demo" would be more fitting. Adding "Free" seems unnecessary and distracting.
I also think it should be highlighted, maybe changing it to blue text. Or maybe green.
Just my opinion.
Maybe try sample or something could be more fitting.
What do you think?
I've played around with different words and phrases, and I think matching your other buttons actually works the best. I took two screenshots, one title case and one sentence case. I like sentence case but it's inconsistent with your "Sign Up" button.
One quick note: on your features page, the trim section has the same text as resize gifs. You pasted the wrong copy there ;).
Again, congrats on your great work!
[EDIT] found one more: when I use your demo, the onboarding tutorial stops after step three. Regardless of whether I click next, click "skip", or drag the playhead marker, I never get shown step 4 out of 6.
Played around with the demo, very well done! I love the walk-through.
Small issue: I noticed you can click on multiple music/sounds and they start to stack with each playing over the other (using Windows/FireFox). That was the only issue I encountered during a quick play-through.
I played around with FFMPEG to when my company needed dynamic videos (ie. They wanted to create videos like the ones Facebook automatically generates). And that's at least what I did.
Are there any better techniques you are using for rendering?
It's all serverless. Could be assets taking a second or internet connection.
Lightspeed in incognito is saying first contentful paint was 0.5 s.
Could be extensions or just a rare exception. If you could provide some more insights I am happy to see how it can be faster. Always fascinated by speed.
Would love to know more on the frameworks you used, infrastructure, etc.
React.js on the FE with a lot of custom components. Used styled components. Used Apollo and zustand.js as global state/cache management.
Node.js with FFMPEG binary as a way to process videos
Prisma2, GraphQL and postgresql for data
Vercel for hosting
> 50 Videos
I'm guessing per month but the thought it was 50 videos total storage/active crossed my mind. Would probably re-phrase to clarify or have a little (i) click with more info
FYI... if you are ever thinking of selling this down the road, you might want to reach out to canva as your product would fit perfectly for them.
What about the end stood out? Which video?
There is definitely a wide audience on desktop. According to my analytics. Most of the traffic came from desktop. At best it got to 50/50.
That said. I am focused on nailing this on mobile as well, once I get some resources.
I have used all responsive techniques. So the bones are there I just need to give it a little love :)
I agree itll be killer to produce on the go.
I think most of your early traffic is going to be biased towards the techie crowd who use desktops. They're also more likely to be using pro software.
Mobile users will probably find it more handy, and I think that's where most of your growth could come from.
- is it a part of my vision: yes
- does it get me excited: HELL YES
- do I understand if there is a need in the market: no
- do I currently have the resources to build it: no
I'd like to first secure some runway. I've been bleeding out for awhile.
Second, I would like to talk to users and if this is a serious problem worth solving and not just something that is cool. Then I am all for it ready to hit it hard.
Some things that get me pumped for the future.
- realtime collaboration
- simple keyframe animations
- vast library of templates
- guided/interactive video creation
- API for other developers and organizations to create video
Happy to make intros in the YTber community if they sound like an interesting persona to talk to.
One issue I personally face is trimming YouTube videos into bite sized content.
If you look at the video used here https://storycreatorapp.com/cases/entrepreneurs
I actually had to manually download the video from YouTube and trim it.
It would be nice to do it online and place the trimmed video in a 1:1 artboard for social media. Mix that with captions and motion graphics.
Could speed up the production for a lot of accounts. I'd love to verify that and check if this persona is willing to pay.
It takes me back to the days when I built a web-based editor for SMIL and 'HTML+TIME' nearly 20 years ago (!!). ("smibase")
const supportedVideos = [
No particular reason why I dont support webm never really thought about it. I'll update it and run some tests.
Thanks for letting me know.
Double check the file mimetype. Ill look in the logs :)