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List of Modern Boardgame Research (github.com/captn3m0)
39 points by captn3m0 on July 18, 2020 | hide | past | favorite | 6 comments



MTG: Adam of http://www.mtgeloproject.net was very helpful for my nonprofit's last-minute effort to preserve the Planeswalker Points system. He has lots of interesting historical analysis. Competitive MTG can get very mathematical. https://www.reddit.com/r/spikes/ is a huge rabbithole.


Lists can't be Show HNs. Please see https://news.ycombinator.com/showhn.html.

Lists also tend not to do so well as submissions because there isn't that much that's interesting to discuss—just the lowest common denominator of the items on the list. It's generally better to pick the most interesting item on the list and submit that instead.

https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que...


Thanks for the correction, never knew this.


Sample of cool things I found out:

- Hanabi is now the "frontier of AI research" with both FB/DeepMind working on it

- Magic the Gathering is Turing complete

- Kingdomino is NP-hard

- There is published endgame research for RISK (similar to how you have endtables in chess)

- There's a lot of interesting research on catan and monopoly. Monopoly seems to have a lot of research around teaching language-skills to kids, in particular.

- There is research on generating new maps for Ticket to Ride!

- Lots of interesting research on 2048, the mobile game.

- There is a mathematical model for Mafia.


Hanabi has been solved a few months after deepmind "new frontier" paper: https://arxiv.org/abs/1912.02318 They reach a score of 24.6/25. Knowing that there are some losing hands.


Its on the list, and I wouldn't count it as solved yet, its just a new high score.




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