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This phenomenon also appears in the testing of crash helmets. The DOT (US government) helmet standard is easy to game since it's very strict on how and where the helmets are tested. The Snell Foundation standard is a bit better since the humans testing the helmets are allowed to look for weak points to target for anvil drops. The new FIM standard adds more variability to the tests to better simulate the varying angles of crashes.

https://youtu.be/uLj9WfoWPSQ?t=413






Crash test dummies have basically this problem also. They're designed for realism in certain very narrow ways, and then the very small number of approved dummies are used for testing car safety.

The industry has made a bit of progress, surprisingly unprompted by regulations - female and child dummies came into circulation before they were required in tests. But overall, testing is still run against a tiny handful of body types which move 'realistically' in only a few regulation-guided respects.


I think some of this falls into the simulation paradox: the more accurate the simulation, the closer the simulation is to the thing being modelled. But it's a quadratic relationship in most cases, so at some point meaningful increases in simulation accuracy cease to be economically viable.

Yeah, but in the words of RyanF9, "The US government can afford a BB gun", so there's no reason that DOT can't test helmet visors.

The main reason the DOT standard is so bad is because its mired in bureaucracy and managed by a severely underfunded organization.




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