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LWJGL does appear to support Metal via BGFX. I would be curious to see how to patch the library to use this.

The other question I would have is how this behaves with shaders, such as BSL?

Links:

  - https://github.com/LWJGL/lwjgl3/blob/master/doc/notes/3.1.0.md
  - https://github.com/bkaradzic/bgfx



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