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If that were true, we'd have at least a few really great educational games by now. Any examples?


By now, we'd have at least a few video game educated mathematicians and scientists. Sure those fields have a credential barrier, but it's not impenetrable. Given that many kids spend more time on video games than on school, the benefits should already be measurable.


He gives two examples in the article.


Factorio and Kerbal Space Program - yes.

Interestingly, both are open-world sandboxes, not plot-driven games. They're really gamified simulators.




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