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> And I know UE4 Blueprints are popular so they must be doing something right.

I'd argue that 90% of it is just that they work out of the box. You download the engine bundle and you can start doing blueprints. Being able to write normal code requires you to compile UE from source, which is a non-trivial thing for any large C++ project.

I'm pretty sure if they embedded Lua or Lisp directly into the engine, and provided a half-decent editing environment in-editor, that it would meet with success just as well.

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