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Blueprints gain so little from adding spatial movement to code blocks. A normal language has a clear hierarchy of flow from top to bottom, with embedded branches that give a stable backbone to what otherwise becomes a mess of wires. I think a DSL with a proper visual editor like JASS in war3, starcraft2 or visual LUA editor works better in the long run because it "fails gracefully" into learning a programming language, which ultimately should be the growth curve & workflow for using a visual scripter.

Blueprints are great for the material editor where everything is going to terminate in a specially designed exit node and there is little branching logic, but even for basic level scripting it is more messy than it used to be in the industry.




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