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I've always thought that the best solution for disagreement is to simply try everything and then figure out after the fact what works and what doesn't. I don't think there should just be one visual language, we don't just have one programming language and if we did you could bet it would be something terrible. The biggest hurdle is the implementation of the UI, it's hard to make it usable and a lot harder than just putting characters on lines.



The implementation of the UI could be made generic. Make a UI that allows for playing with boxes and arrows in the usual visual-language-y way, and ultimately outputs a serialized, optimized representation that can be fed to a compiler-like pass. Then the semantics, and the pre-defined components to go with it, can be defined separately.




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