What was surprising, though, was how coherent it actually sounded as music. There was, for example, a perceptible beat. We always wondered whether this was due to the structure of the executable code, or because of the way the program interpreted its data. Unfortunately he was never able to reproduce the bug in quite the same way.
 "RealTime" for the Atari ST, see http://tamw.atari-users.net/realtime.htm
I really wish I knew what the hell I did, as that was the first time I ever made the computer do something it wasn't intended to do, even if it was not my intention.
You can get sounds that sound like an alien machine by taking some super-noisy image or executable data and slowing it down several times using a high-quality resampling algorithm.
This is pure gold.
Fun fact: the second one was entirely made on a gameboy.
Expect mspaint.exe to have been remixed and to have found its way onto london's pirate airwaves by the end of the week.
They sound like printers. But they sound like printers, re-imagined by people who hear music in everything.
For anyone interested, here is their very, very old website: http://www.theuser.org/dotmatrix/en/intro.html
There was a symphony #2, but the first is the better of the two in my opinion.
Pretty interesting what you can get out of it.
There was also a radio program that transmitted audio on one channel and computer programs on the other one, broadcast from the local university radio on, IIRC, Saturday afternoons. Those programs were for MSXs, so I never loaded them.
That's just a guess though. One would probably need to disassemble it and roam around a bit to be sure.
perhaps it will inspire a new generation of noisemakers ;)
Do you got any more of this stuff lying around? Dont have the time to go trough all the stuff in scrap.
The only other similar-ish thing I have lying around from that era would be http://sickmode.org/scrap/organ_grinder.mp3
I've mellowed out quite a bit since then ;)
This works in Audacity, and probably any other audio program that can import raw PCM data. I imported it as 22050hz 8-bit stereo audio in Adobe Audition, but it seemed to sound mostly the same in Audacity.
All I did to the audio was master it slightly to make it sound less harsh to the ears, as well as remove a long section of noise.
Did you import it with a 22050hz sample rate?