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Tbh, this is one thing I miss about games before the internet. The pauses and timing is part of the game, it's something you have to contend with. If anything, it makes it more challenging, for example, getting enough of a hot item in before 10pm requires organization. Now with the internet gamers cry all day like children on twitter for QOL improvements instead of just, you know, dealing with it. Before the internet, games had to be a) tested very well but b) were delivered as a final product, few updates if any, so gamers actually had to contend with the game as it was.



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