"Animal Crossing features three themes: family, friendship and community. But the reason I wanted to investigate them was a result of being so lonely when I arrived in Kyoto! Chiba is east of Tokyo and quite a distance from Kyoto, and when I moved there I left my family and friends behind. In doing so, I realised that being close to them – being able to spend time with them, talk to them, play with them – was such a great, important thing. I wondered for a long time if there would be a way to recreate that feeling, and that was the impetus behind the original Animal Crossing."
I have never done a web project before, so this has been a great learning experience. I still have some functionality to complete, but so far it has been pretty useful, even just the "available now" feature.
I'm nowhere near it, but I can't wait for the KK plot to play out.
At some point, playing Stardew Valley felt like real work, and that's sort of when I lost interest.
Few games have events around real life holidays (in real time), and give you a sense of jumping on to see what today has in store.
If AC is a game you try to rush through, then it may not be the game for you. But if you go in understanding and accepting it for what it is, you’ll enjoy it more.
That means that some days when I want to play, everything is closed, because it's too late in the day, and others everything is closed because it's too early - and the game punishes you for changing the clock to fit more than one of those circumstances.
There is also Graveyard Keeper, which is similar in vibe and mechanics, but with a very different setting.
It is fun though.
But when I eventually give in, this guide will be handy!
May I ask where you get the data from?
> All of the data is currently generated from the animalcrossing Fandom wiki.
> We have a static process which will scrape the site, download the images, and generate files to be used by the main app.
I like how it is first sorted by fish/bug that will be gone next month.