>>The joke here is that if we ever do a CD version of DOOM, you are going to get the game and “The Making of DOOM” a one hour feature film.
I would pay good money for a proper documentary about the making of Doom! As someone who only looks at gaming from the outside as a casual gamer who happens to write software, something like that would be awesome! I've watched several "making of" histories of games on YouTube pieced together by fans. Getting a more direct, from the horse's mouth, account quite compelling.
From John Romero and Tom Hall:
Doom: Classic Game Postmortem: https://youtu.be/NnkCujnYNSo
And a great one made by a fan:
RetroAhoy: Doom: https://youtu.be/6A4-SVUHQYI
You can dig around YouTube and find a lot more. There are proper documentaries for DOOM (2016) by “NoClip”.
I used my web browser’s “reader” mode on it.
You are certainly welcome to style your page how you like. Justified monospaced text is a pretty big typographical faux pas though, and I personally find it pretty hard to read.
- Game Engine Black Book: Wolfenstein 3D - https://www.amazon.com/gp/product/B0768B3PWV/
- Game Engine Black Book: DOOM - https://www.amazon.com/gp/product/1099819776/
Self-publishing is ill-equipped to deal with what amounts to a colour phone book. It seems its best bang for the buck is a text-only paperback, at around 200 pages.
I do understand why Fabian chose Amazon however. I get to sit in my pajamas on my couch, safe in the knowledge that my self-published book is available worldwide for around 10 US dollars with ridiculously cheap shipping. In my case, it meant I found an audience I didn't know would be interested in my book: Germans.
Writing a technical book is rarely a big money-maker for the author, with or without Amazon.
#define CC_ZOMBIE "Zombieman"
#define CC_SHOTGUN "Shotgun Guy"
#define CC_HEAVY "Heavy Weapon Dude"
#define CC_HELL "Hell Knight"
//#define CC_ARCH "Arch-Vile"
#define CC_SPIDER "The Spider Mastermind"
#define CC_CYBER "The Cyberdemon"
#define CC_HERO "Our Hero"
Why PlayStation 1 Graphics Warped and Wobbled so much
When you get up to 32 or 64 bits, fixed and float are both very good.
There's a port of Quake II to the Atari Falcon which has an interesting take on this lack of FP. See if interested:
kudos to lemmings creators!