Also I made sure to convert all my machines to Solaris, just because there were no known exploits within the game for that, but I assume that was unnecessary? Was annoying to have to convert everything to MSDOS again near the end. :P
Edit: Nm! I figured it out. Great game!
I also can't figure out how to use CellOS. I can keep my system from melting down like others are talking about... But I'm not sure where to proceed. The securedev network came to life though. I'm guessing maybe I need to capture more of that? I have all my cores upgraded & everything researched as far as i know.
EDIT: Oh I got somethign new... Some research on the time spike. So maybe I did something right. Ah yes I got it!! Glad I didn't restart lol
That was so amazing! It starts out kinda eerie and liminal, then it's really cool when you start discovering all these things and learning about the people on the network (I stan Luna btw), then it becomes really dark and depressing when you start absorbing everyone. Extremely great atmosphere and storytelling!
There are two occasions where you need more hard drive space than you ever get (the Parappa the Rapper game which is 694mb and analyzing the sandbox network which is 10mb). Can you actually do anything with that or are those just ambient props?
Also can you just not convert anything to PowerPC+CellOS by yourself or have I missed something there (perhaps with the sony.key)?
Time Quest is also amazing. I had to quit after my first attempt because I felt like I could poor an endless amount of time into it.
I had enough space to analyze securedev once I deleted all my other files. I never tried to play the other game you mentioned.
If you have failed 4 times, thats generally because you are either deleting things that you havent used, or else you attacked EONS before you were ready
I think I noticed a bug close to the beginning of the game - when I only had the first two zipfiles (neither of which were zbMath.zip), I saw a message about zbMath.zip in the logs on the left.
Would love a save feature, even if it was just local to each browser instance - no need for login, etc.
edit: this seemed to go away after I deleted a bunch of files haha, I did beat the game though, thanks for making this as initially wasn't sure if I understood how it worked
Fun that you say this, just as WebKit/Safari/Apple announced that they will stop making local storage useful for most use cases https://news.ycombinator.com/item?id=22683535
Save would be nice, only thing is I know theres data in the DOM itself (boooo) that would not make it a great fit out of the box. Its only about a 40-90min experience or so though, so its possible to finish it in one go.
Not sure if I should write it here - after I did the Time Spike, in the new timeline, I still had the option of probing outwards and exploring the network. Is that supposed to be there?
Really enjoyed this. Great job, mr-ron! It is the best game of this type that I have played. I like that it had something of a plot and didn't soak up as much time as paperclip game (which I got bored of after 3 hours).
I'm listening to that game's soundtrack as I play Skynet Simulator; very fitting!
That was great, does anyone have any similar recommendations? I've done paperclip maximizer, but that was more of a clicker than anything else. But something of a similar nature?
1. Reduce the width (the text is far too small, even on a 8" tablet it's ~1/2 the size of the system clock).
2. Add a good amount of padding to all buttons (I kept accidentally tapping the wrong file) and
3. Adjust the size of the -/del and +/move buttons in the file list; this was even worse than 2, and chrome's attempts to be helpful and pick the right button had the opposite effect here...
4. Request fullscreen as soon as possible if on mobile. The browser UI toggling as I scrolled was really annoying.
And yet, against knowing better, it looks decidedly retro. I wonder where that association comes from.
As others have noted, it doesn't look so fine on mobile, there are a ton of typo's, and the discoverability of some things is lacking -- this latter point is, I think, a really great feature, so please don't make the compressed files self-extracting.
One thing, the UI is pretty plain. I know that's the style you're going for, but let me suggest / invite you to rip off the theme from my web site: https://jan.g-b.dk/
If you decide not to create the Skynet, you will restart the simulation in an alternate timeline probing outward and exploring memory reserves and network ports while having the Sky hosts available, but you cannot use these as cores to increase your processing power.
If you want a game where you type out what to do maybe check out Zork, or the Dreamhold or Night House.
The only issue I had was that clicking links didn't work reliably... sometimes had to tap quite a few times for it to react, but even though often the text color would change so I know the touch hit the element. I saw the same on iPhone too.
Loved the game - thanks for the mind workout.
We are BORG
This is neat, like a text rpg or something
Is there a time constraint on the game? If I stay idle too long do I lose?
I do have a repo that isnt on public Github yet, was going to add it after I iron out a couple more of the bugs that I am sure exist
(Enjoyed the TQ game too.)
Imagine if a computer were allowed to ask technical questions, and did so by posting about a VM they happened to be in...
Got to a point where I overloaded a host and my system melted taking me back to the start, is that the end or should I try again to get past that?
The other thing is if you click on the name of a core, it gives you some more actions you can take.
Wish it was way longer now haha, although it's already been quite a bit of procrastinating :)
It would be nice if you could synchronize the state down to local storage periodically and attempt to restore it upon page load. You could add an explicit "Reset" button to null this out.