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Interesting, I feel like the Author is describing what a well done Visual Novel does in their critics of the whole Adventure Game Genre. To summarize lazily: "remove the stupid puzzles and just take the reader on a wild ride for a couple of hours"

Maybe they kinda predicted YUNO and the whole VN explosion in Japan that came soon after their article was published. Or a least the reason why the demand was there.

Granted, these games still cost 40+ bucks and deliver 20+ hours of gameplay, which differs from the vision the Author outlined. But that seems to be because the extra effort does lead to better returns (and maybe that consumers want 20+ hour games), so it's a good thing.




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