Although the music isn't much, I love this project and shows that there's a lot of creativity and expression possible with this approach.
It reminds me of a few things:
1) of some music I wrote for a 3D game back in the 90's that used DirectMusic (is it still part of directx?) where you can create your own samples and mix them using midi in real time. I used it to change the music based upon what was happening to the player. It also changed tempo and volume and using 3D spacial would hint at where the interesting action was taking place (eg behind you, to your right, etc would have a theme variance/extra tracks playing and would rotate as the camera moved)
2) auto-generated 3D infinite landscapes
3) Modal music of traditional Greek/ Turkish etc which describes each of the modes as a landscape that is explored musically. I spent a month in Crete learning about it.
Together, I'm sure these ideas could generate something pretty fantastic as well as visually stimulating... and the crux of it is in this little project.
There’s a music making app called “isle of tune” which looks like a Sim City style builder game where you are placing roads, cars, houses and buildings. But in fact you are sequencing music. The idea is quite delightful.
Nice work! That first graphic on your page instantly brought back memories of playing 'Battlezone' in the arcades as a kid - one of my favourite games! :)
Side note: Can we just appreciate / shake our heads at the "Archives" menu in the footer? I don't know if it's more efficient, or an anti-pattern of footer design.
I didn't understand it until I saw that the landscape was being selectively repeated to match the music. It took me quite long to realize this; it's very well done.
It reminds me of a few things:
1) of some music I wrote for a 3D game back in the 90's that used DirectMusic (is it still part of directx?) where you can create your own samples and mix them using midi in real time. I used it to change the music based upon what was happening to the player. It also changed tempo and volume and using 3D spacial would hint at where the interesting action was taking place (eg behind you, to your right, etc would have a theme variance/extra tracks playing and would rotate as the camera moved)
2) auto-generated 3D infinite landscapes
3) Modal music of traditional Greek/ Turkish etc which describes each of the modes as a landscape that is explored musically. I spent a month in Crete learning about it.
Together, I'm sure these ideas could generate something pretty fantastic as well as visually stimulating... and the crux of it is in this little project.
Nice work!