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Shameless plug

My book on WebGL2 (500+ pages) takes you from understanding the rendering pipeline, WebGL2 API, etc. and progressively walks the reader by building a feature-rich 3D graphics engine in WebGL2 (ES6) that includes cameras, lights, shaders, post processing, OBJ models, etc. with a final project of a 3D virtual car showroom.

https://www.amazon.com/Real-Time-Graphics-WebGL-interactive-...




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