My generation (born in early 70's) was the first to really come up with access to video games pretty much as a given. We had space invaders etc in the arcades (or wherever else they could fit a cabinet), hand-held Nintendo and basic home consoles in primary school and then of course came the boom with PC, PS, X-Box and all that followed.
But a lot of people only a few years older than me are just as dismissive about games now as they were then - this is kids' stuff, a waste of time and money. I'm not an obsessive gamer, but I do play every now and then and I absolutely see games as just another option on the entertainment landscape.
And being that older people weren't into them, I guess I'd always had the thought in the back of my mind that games were something you grew out of, like binge drinking or not caring about your retirement (your examples may vary). But the other day I was playing with friends and I looked around at these ~50 year olds and realised we're never going to "grow out" of this - particularly if the hardware and software just keep improving the way they have.
So for me one of the big reasons that gaming will keep growing is because those older, non-gaming generations will die out, replaced by new generations who start gaming ever earlier while eventually you may find yourself playing call of duty with a platoon of 80+ year-olds.
Even games that seem "new" don't feel new. I played "Baba is You". Got maybe 50 levels in. It did have new ideas but at its core it felt like I was playing Adventures of Lolo NES from the mid 80s.
VR has added "presence" and being in new places feels novel as well as using hands instead of joypads but there's so few good well made titles and I'm sure that novelty will wear off as well.
I've tried to compare this to movies and TV. I'm not tired of movies and TV. I think the biggest difference is games are about the game, movies and TV are about the story. Games can have good stories but the majority are pretty crap and generally the more story the less game. I don't generally play for the story.
But among all the games that tried to challenge this in the last 10-15 years, Disco Elisium did it the best. It's not just a good story in a shape of a game: it's a very engaging gameplay, built very organically around a story and it's world and characters.
ZA/UM is absed in Estonia.
It's promising that there's many indie games that really push the frontiers of the gaming experiences one can have. E.g. This War of Mine and Firewatch were really big experiences for me, in terms of what stories a game can tell while being quite novel on the gameplay front.
And sure, I also play a lot less than I used to. But there are still fantastic games out there worth playing. I loved Hollow Knight and Cuphead and Hyper Light Drifter. And they all were created by people who grew up with the same games as I did.
When I was a kid they were simple and clumsy. I hit puberty in the 80s as games started to come into their own and the industry formed a bit of an identity. In my 20's (the 90's) there was this flurry of activity and games started to be a bit cool and not just for kids and geeks.
By my 30's, games had started making a bit of money and the industry got more professional. Now I'm in my 40's and gaming is kind of bloated and complacent and compromised, but still capable of amazing things, much more amazing than 20, 30 or 40 years ago.
Plus gaming is one of our generation's biggest contributions to culture. Really, it's that and hip hop. Everything else is just a sub genre, but those are two sensational contributions, imo.
For examples, try Paris and Sapienza missions in Hitman 2016. Or GTA 5, which will be an amazing snapshot of what 2010s were like in the US.
1) even if it's entertainment, I think the deep value is .. as a kid thing. It's not dismissive, I just think that gaming value has limits. It's a dreamy world you interact with and that fits the younger brain. As adults you'd rather master the real world more.
2) I find games today not much more original than in the past, it plateau-ed somehow  and they're mostly selling more technical oomph to justify new things.
 to be honest I interact very lightly with games, only a cousin younger than I show me some stuff, this plus the fads you can hear about online.
Do you really think a PS5 game will be that much more enjoyable than a PS2 game ? The other question .. well you answered it. You and your friends are still into them.
Can be, absolutely.
I played Read Dead Redemption 2 last year. There's a wild west cowboy outlaw game in there somewhere with a storyline that you can finish, but what completely blew my mind is how stunningly beautiful it is, how beautiful the world you're riding around in is, and how ugly human encroachment on nature is. Because as time progresses in the game, the frontier moves a little bit further, more trees are felled, more clearings made, more houses built, more railway tracks are laid, more humans, more civilization, more stinking cities.
You absolutely could not make a game like that on a PS2. You need a 4K screen and hi-res textures and HDR lighting to really make the world pretty, to really make you care about that world.
I played Zelda: Breath of the Wild on the Switch as well. It's also an open-world game, and because it has infinite draw distance, they've managed to craft a world where no matter where you stand, you can see something interesting in the distance. I have never played a game that made me be so excited to explore and to get sidetracked as that game. The actual gameplay is also expertly bite-sized, so it doesn't matter if you play for 15 minutes or 15 hours, you still have the same sense of progression.
You absolutely could not make a game like that on a GameCube. You need hardware enough to do a seamless open world with infinite draw distance and no loading screens, otherwise the experience just doesn't work, just wouldn't be able to show you all it has to offer all at once.
1) Everything has its limits. There are seven basic plots and while human creativity has an amazing ability to retell them in different ways, after a while you definitely start to see patterns. The real world is great and I definitely keep up with current affairs etc, but if you look too closely in any direction things are kind of messed up. Sometimes a dreamy world is a nice place to be, particularly if you can get there without risking too much damage to yourself.
2) I guess every art form is constrained by its boundaries - you could say that nothing much has happened in portaiture in the last 600 years. I think that story telling is getting better in gaming, and player choice and branching is definitely something that keeps pushing outwards. The whole online/collaborative scene is something that we've wanted from the start and is really only being solved satisfactorily now.
> Do you really think a PS5 game will be that much more enjoyable than a PS2 game?
Not necessarily - some old games are great, and the whole retro-gaming craze is a testament to this - but that will only feed the cumulative growth of games. People will be playing the classics and the new releases.
That book's theories should be considered critically, not as an accepted view of literature.
2) Yes and no. I think this comes around to the fact that there are only so many stories and that there have been original games but they tend not to be big. The big genres in games have been pretty well defined and while original things do get introduced, most are refinements. Also execution matters much more than original content in games and that seems to be hit and miss.
Personally I went through a period of about 15 years where I gamed very little. A time when my kids were young and work was much more demanding. I got back into gaming maybe 6-7 years back when my kids were old enough to have their own interests and I professionally became confident enough that I didn't need constant study. So it might be something that changes as you grow.
Your 1st argument could be made for watching television. Television shows also range from self-learning to toddler cartoons to historical dramas.
To me, it seems like an absolutely astonishing achievement of humanity, one of the marvels of this world. Completely mindblowing. And yet the reaction I get from a lot of people, e.g. my older relatives, but also people in their 30s and 40s, is of complete indifference - "meh, games are for kids". I struggle to understand that.
Gaming got me into programming (mods are fun).
This can be typically said about the mainstream AAA market but much less so about indie games from small teams.
The PS5 will be the first console to support VR at launch. Thats a huge difference. VR games are light night and day compared to flat screen gaming.