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On the "one click build process", I recall once talking with a friend of mine who worked on a fairly large Java project back when Java was first developed. There was no build system that was associated with Java and for reasons that I don't quite understand the development team were very unhappy using proven solutions like make. So they had this very fragile set of scripts for building the application. After about 2 years (!!) of development, the startup ran out of cash and they were rather desperate to ship a product. It actually worked quite well. The only problem? Nobody could build the whole thing and make a single image! The company exceeded their runway before anyone could figure out how to ship. It's stupid, but it happens. Whenever I start a project I remember this and consider that that absolute top priority of any project is to be able to ship. You should do that first. (As an aside, it's pretty weird that your first story is often to ship nothing).

I think if you have a $10K project and you know that you are going to be really, really tight on resources, you don't skimp on the build process. Rather you back up and choose tools that are proven and reliable. If you can't get your 1 click (or equivalent) build process up an running in a day for a $10K project, then you have selected tools that are much too risky. That's my 2 cents, anyway.




> don't skimp on the build process

Another advantage of a "one click" build process is that it documents, perfectly, the product. What lives where, maps to what and how, how each element is configured, etc. That "one click" is your way into the whole project.




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