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This is complicated, but the short answer is that it motivates actual incremental approaches, as opposed to rebuilding the world from scratch all the time. Imgui works best when the rendering is fast, which can be the case when the GPU is doing almost all of the work.





Oh, I see - although this is a relatively old issue on the imgui repo, seems like it's the bottom line (and expresses the same ideas mentioned here): https://github.com/ocornut/imgui/issues/1228#issuecomment-31...



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