> it was "too fast" to run Battle Chess [not sure how that was, but memory]
The Clipper database program ran a check on startup to see how fast the CPU was (it ran some code and timed how long it took). "Modern" CPUs are fast enough that the runtime of the function is effectively zero, so when it gets used as the denominator of a division a bit later on in the startup the program crashes on a divide by zero.
So, a few years ago I looked for it online - found an exe that I tried to run with WIne on my Mac, but could not get it to run.
Would love it if there was some way to still play!