> The company’s non-advertising revenue jumped to $269 million during the third quarter, Facebook noted in its earnings report Oct. 30. That’s a 43% increase year-over-year [...] The revenue is coming from strong sales of Oculus Quest, one of Facebook’s VR headsets, of all places.
No idea how you can claim it has no market share when it's dominating the VR space, unless you're talking about a bigger market than VR. The point was that VR never took off until Quest and we've only seen the beginning now.
We see this with VR game developer sales as well:
> Previously, we’ve heard from the developers of Red Matter who said “we have surpassed Red Matter’s all time sales on Rift in just a few days on Oculus Quest” and Superhot who said sales were 300% higher on Quest, calling the all-in-one VR system “a watershed moment for the industry and the sales numbers suggests that players believe so too.”
How much did PCs sell when they "started to take off"?
How many units did smartphones sell when they "started to take off"?
Some other anecdotal evidence: I have numerous PC entusiasts and gamers in my cirles, who have tons of disposable income and who like trying new stuff and actively follow the latest news, but I can only point to one who has purchased a VR headset. That can't be a good sign.