> The Pixelbook had a wired Internet connection that I was told was running at "about 25 Mbps" (Google wouldn't let me run a speed test to confirm the connection quality).
> In response to concerns that Stadia streaming might quickly eat up some users' Internet data caps, a Google representative told Ars that gameplay streams won't always require the "recommended" Mbps rates Google quotes for that level of video quality. A 4K, 60fps stream, for instance, would not use 35Mbps of data at all times, he said.
> The 60fps animation didn't noticeably stutter for the entire demo, and the apparent resolution didn't dip below 1080p either (though a Google representative said Stadia will sometimes lower that resolution briefly to maintain a smooth frame rate if and when bandwidth dips).
I could inject my own opinion into why I don't think Google Stadia will be a good thing for users, but I feel like these direct quotes from a senior editor at Arstechnica are more telling. They plan to get around data caps through degrading the game assets, and they are extremely sheepish to let anyone actually dig into the logistical limitations of the system.
IDK what they could do, I'm just penalizing them for such an egregious difference between Stadia marketing and Stadia the actual product. People expect startups and mom and pop shops to lie about their engineering, not big G.
Anti-trust regulation, presumably. On another note, isn't that why Alphabet was created, to separate Google the search engine from all the random non-search efforts?
> In response to concerns that Stadia streaming might quickly eat up some users' Internet data caps, a Google representative told Ars that gameplay streams won't always require the "recommended" Mbps rates Google quotes for that level of video quality. A 4K, 60fps stream, for instance, would not use 35Mbps of data at all times, he said.
> The 60fps animation didn't noticeably stutter for the entire demo, and the apparent resolution didn't dip below 1080p either (though a Google representative said Stadia will sometimes lower that resolution briefly to maintain a smooth frame rate if and when bandwidth dips).
I could inject my own opinion into why I don't think Google Stadia will be a good thing for users, but I feel like these direct quotes from a senior editor at Arstechnica are more telling. They plan to get around data caps through degrading the game assets, and they are extremely sheepish to let anyone actually dig into the logistical limitations of the system.
[1]: https://arstechnica.com/gaming/2019/06/stadias-e3-doom-etern...