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Richard Garfield's new game, KeyForge [1], attempts to remedy this problem by using pre-made decks generated by an algorithm that makes every deck unique. You buy a deck for $10 and you are ready to play. Each deck is given a unique name that is printed on every card so you cannot alter the composition of the deck. Although some decks are better than others, they are all very playable, and I always have fun playing. I usually play a couple of sealed tournaments at my local game store each month where we all buy a $10 deck and play the tournament with whatever we got. It's a lot of fun whether I win or lose. When my deck collection started to grow, I gave away decks to get others started in the game. Although it's true that some people spend a lot of money in search of the really powerful deck, that is not necessary to enjoy the game, and I think it's much less expensive than Magic to play at a semi-competitive level.

1: https://www.fantasyflightgames.com/en/products/keyforge/






I played a bit of KeyForge. It was fun and more unique than I had expected. However, I really missed the tactics and interactivity that come from being able to respond on your opponent's turn and the defending player assigning blockers.



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