To use an analogy, game developers. Plenty of supply because of everyone wants to be game developers. The work is difficult, pay is bad, work-life balance non-existent. Not to mention the economics are brutal. Are individual game developers valuable? Certainly. Are they cheap too? Yes. The problem is structural (big AAA firms as gatekeepers on the high end, tremendous amount of competition on the indie end).
The problem with Bio/Med/Pharma is also structural. Med school supply is capped by forces like professional associations (fancier terms for doctor unions/lobbies), hospital supply is also capped by the similar forces, with perhaps some contributions by the pharma industry. As for pharma, I think enough people has complained about it that it's not worth elaborating here. There has never been a shortage in bio talent or consumer demand. The bottleneck is due regulatory and policy reasons.
HN treats computing and software like how certain groups treats guns. This is the exception not the norm. Most other industries have tremendous oversight/interference by authorities that the move fast break things method is difficult to apply. In practically any other field, the barrier of entry is artificially high and information is locked-in, not open and shared.
Imagine if you create a new Kubernetes load balancer and to get it deployed you need to have it "approved and certified". You pay perhaps 4 figures to the Cloud Native Computing Foundation who is "accredited" by the Association for Computing Machinery to certify software. Sounds ridiculous? This is the way of life for practically everything that is not generic software (embedded automobile/medical/aerospace software is the exception)
Need a leftpad library? Be prepared to discuss licensing for "intellectual property". No fixed pricing on page, a salesperson will contact you and negotiate.