I am speaking solely for myself when I say that, While the company has plenty of flaws, it is very serious about privacy protections. It was drilled into every engineer from day one that we were dealing with really sensitive data. Not just any old data - kids were a target audience and so we were dealing with realtime location data from children under 13.
Niantic took a lot of time and effort to ensure that this data was deleted, obfuscated or has as much precision removed as possible, as quickly as possible.
I don’t like how Niantic handled some things, but their stance on privacy was never one of them.
(Again, this is my personal opinion. I definitely don’t speak for Niantic.)
I didn't totally mind the lack of location privacy since the game made it pretty clear you could run into people if you really wanted, but I wouldn't give them flying marks on the privacy issue. For Pokemon Go I'm sure they were far more careful, but Ingress really felt like the Wild West.
Gym ownership in particular is needed to get in game coins (required fo basic things like extending pokemon storage), and will reveal a lot about someone’s life patterns to anyone willing to put efforts in knowing.
It gets worse with “friends”, it’s a very powerful leveling up mechanism, but gives the same insight in a more granular and extensive way.
I really hate that this sounds like 'victim blaming', but if a threat vector for you is being stalked by a creep, and you don't want people to know where you are, then maybe voluntarily constantly broadcasting your location to the public isn't the best idea?
If anybody can get a stalker, then nobody is safe playing this game... ?
Anything can happen to anyone. Whether to care about it at all, involve the state or solve it solve it yourself depends on probabilities involved.
"The police" (local?) are a solution for certain kinds of problems, but that's it.
Consider restraining orders and all the victims these orders failed to protect. Far more effective is a large dog or other adult humans.
Define "as quickly as possible". How long after the fact can Niantic tell that I was at Burger King for lunch?
If the answer is anything more than a week, I don't think they are really trying. Pokemon Go does need to keep some data longer because it's used in-game: when and where you caught a Pokemon that you still have; whether you have ever visited a given Pokestop (but not when); how long you've had Pokemon in a given gym. But the game never needs to save actual paths you followed.
They have a GPDR data-request page if you are interested in seeing exactly what data they store about you.
This appears untrue, according to the article: "In five days of gameplay, Niantic kept 2304 location records for one player. [...] When we asked them about their propensity to eat Burger King for lunch, they were surprised that we knew that"
This is only possible if the userid is still linked to these location records.
> They have a GPDR data-request page if you are interested in seeing exactly what data they store about you.
I know. That's what the featured article used to get the data referenced above.