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I mentioned this game in another comment on this page, but Spyro: Year of the Dragon used this technique and it worked very well for them. It could be that this is because it was on a console and not on the PC, but who knows. The goal for them was to simply keep the crackers at bay for as long as possible to keep the sales high during the initial release of the game. The developers stated that once the game is cracked the sales drop dramatically, so the longer they can keep the game uncracked the more money they made.

Great article from the developers about this: http://www.gamasutra.com/view/feature/3030/keeping_the_pirat...




I remember playing Spyro, good memories. I think there's a new one out, maybe I'll check it out for old time sake. Thanks for the positive nostalgia




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