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The zig wrapper is only a minimal experiment and work in progress now, also I've hit a little bug :)


BUT the sokol_app.h and sokol_gfx.h headers require an underlying platform 3D-API (e.g. GL, D3D11 or Metal) and window system to setup the swap chain. On a bare metal machine with only a 2D framebuffer they're not all that useful unfortunately.

Ah yes, I didn't really think that one through. I know Redox OS (Rust) has OpenGL working, but I think they're just using the Mesa software renderer.

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