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>all of the typical things like guns and heavy machinery that men are well known to like more than women

Okay, so either men liking guns, heavy machinery, and videogames more than women comes from a inherent, biological difference between men and women, or it all comes from a huge, complex social construct that has been cultivated and dominant for centuries. Which one is it, then?

I'm going to take off my "mature adult" hat here, and say something I think which is probably totally groundless, but I want to talk about it anyways.

A lot of little boys are hyper as fuck, and I don't think that's a social construct. I think that's just how little boy bodies tend to produce energy: in excess.

Also, a good description for most games might be "twitchy." I think these two line up.

But in answer to your question, Nature vs Nurture: the answer is always both, but far more nature than we'd like. When we hit the cyborg/embedded computers line, that's when I think it'll be 50/50.

My father's peer group used to get in brawls with boys from three streets over for the hell of it. See also Achewood's "The Great Outdoor Fight".

There was an excellent series on this exact question released in Norway called Hjernevask [1]. Linking to Wiki there since it provides a link directly to each video as well as a brief synopsis. It had a profound impact on its release in Norway starting extensive discussion of the topic and ultimately led to the removal of government funding for gender studies programs. The primary methodology was simply approaching researchers with contrary research and seeking their views and opinions.

This is also not an American style documentary where things are taken out of context or efforts made to entrap researchers or anything like that. It's just regular interviews on both sides of the argument alongside giving each side the opportunity to express themselves as well as their views on research that tends to run contrary to their own personal views. But all in all this ultimately serves to greatly emphasize how tenuous the appeals to a social construct are when contrasted against the other option.

It goes without saying, but all episodes are of course also subtitled in English.

[1] - https://en.wikipedia.org/wiki/Hjernevask

The artifacts of the social construct are all around us, starting with most Western religious texts, so... people's confidence that everything is biological and that everyone who spent millennia on indoctrination was just wasting their time surprises me. Redirecting people's biological urges is exactly what society has tried to do for ages. At this point it's gotten pretty good at it. So why do we assume that the things people are directed at in gendered ways is anything close to indicators of gendered natural ability, affinity, or talent when it comes to the brain?

>So why do we assume that the things people are directed at in gendered ways

Because we're well past assumptions and have significant amounts of hard evidence that point towards relevant structural differences in the brain along gendered lines and behavioral differences that manifest at the earliest ages.

That huge, complex social construct is called advertising and it is something HN users should know about seeing how most of their jobs is serving as much of it to as many Internet users as possible. You wouldn't think HN users would get into a job that involves shaping the minds of literal millions of people without being aware of the consequences that would entail, would you?

It's from the huge and complex social construct. I think this has been fairly well documented throughout the evolution of video games, specifically when you start looking at the golden era of arcades and games like Pac-Man (whose demographics consisted mostly of women).

With the home console revival and growth of PCs, games were marketed primarily towards young men as the default demographic. There's also the fact that what's considered for men vs women can vary drastically depending on whether we're talking about the US, Korea, Japan etc.

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