I took my video camera, pointed it at my monitor (my computer was too slow for desktop capture), and sent the video to my friends, and it became a bit of a meme that we'd send each other. If I had only had the foresight to upload it to YouTube, I could have been the person responsible for the "My boy!" memes.
The games suffer from awful controls, but I actually did manage to complete Faces of Evil and Wand of Gamelon...there is a bit of fun to be had playing them, though you'd be better off finding one of the Link to the Past romhacks at this point if you want some more Zelda action.
The link to the past randomizer is a fairly notable romhack for link to the past that randomizes the locations of all items in the game. Another mashes up Super Metroid and Link to the Past, causing certain doors to travel between the games, collecting items in one that are accessible in the other. (E.g. you might find the bow and arrow in Norfair, or the Varia Suit in a dungeon.)
You just reminded me that there's supposed to be a good entirely fan-made Metroid SNES rom out there that I wanted to look at a few years ago but entirely forgot about. It's AM2R if I'm remembering correctly. Thanks for that!
So I much prefer the romhack to the original now, given my familiarity. Now if only I could play it on the switch...
Edit: a recent playthrough had me without the bow for much of the game. A different one had me start without my sword and I got through a dungeon before finding it. Fun times.
This is becoming a bit of a trend in classic gaming speed runs. Multiple people will play the same "seed" or arrangement of items/characters and you can watch them race on Twitch or even at live gaming events. In some games the top non-hack gamers have crossed over and spend significant effort playing the randomized version of their favorite game. While there is an element of luck in this game format, the best players tend to consistently rank high in tournaments so skill is a large factor.
Of course, the legality of this is highly questionable. Most people that play A Link To The Past Randomizer do not have a legal copy of the v1.0 Japanese game the hack operates on. For those that do their license would allow them to make a rom, but would it allow them to make modifications to that rom and upload gameplay videos online for profit?
Some game developers have noticed this trend. For example, Cadence of Hyrule (2019) plays similarly to A Link to the Past Randomizer in that key items are distributed randomly across the game. They even call a specific item distribution a "seed" which is terminology borrowed from the randomizer community.
It's easy to ignore this trend in gaming because it's not very large like loot boxes or two tier currencies and it doesn't have a marketing budget. It is however a fun grassroots movement branching out from people's love of classic games.
Random number generators have been getting "seeded" for decades now; that terminology may well predate video games entirely, though I can't prove that either way with an HN comment's worth of effort. Probably originates from a "seed crystal" in chemistry, which goes back even farther.
Here's a user-level overview of how it works:
And here's the source:
If you have Twitch Prime, you can get up to a year for free but only through Tuesday.
Though the game was never released, someone leaked a copy years later, and playthroughs were subsequently uploaded online:
Chill Manor: https://www.youtube.com/watch?v=oYGgLZL2vUU
PCs did have MPEG accelerator cards available but these were niche and expensive. The Philips CD-i offered this for less and in a convenient VCR type form factor - pitching itself as a premium Video-CD player with gaming thrown in.
This was important at the time since full motion video games like The 7th Guest and Rebel Assault were very popular. Some of these titles debuted on the CD-i and indeed offered the best experience there, better than even the PC by quite some margin.
I remember my jaw dropping when I played The 7th Guest on my friend's Philips CD-i. It was smooth as silk vs the jerky PC version.
Other titles like Space Ace and of course Burn Cycle were also incredibly impressive. Basically any game with heavy video elements played to the strengths of the CD-i in a pretty big way.
As gaming graphics started to improve FMV games became less popular and with DVD on the horizon the CD-i came to a dead end.
Up to you how much of that counts.
So, from what I can recall right now, for interactive/video/hypertext content for that "encyclopedia" style stuff wasn't that bad. For games, at least with the selection my friend had at home, was awful, and we rather play with his Nes/Famicom clone.
However, we did get some of my favorite quotes out of it for the past few decades: https://www.youtube.com/watch?v=TN8-Pdz-ns8
My wife and I often say 'I guess I better get going!' and 'How about a kiss, for luck?' to each other
Squadala we're off!
"I wonder what's for dinner."
"I just saved you from Ganon!" "You did not!"
"Oh boy! I can't wait to bomb some Dodongos!"
"Great! I'll grab my stuff!"
has always been one of my favorite. I used to occasionally take audio samples from the game and put them as texting and ring tones on my phone, back when people did such things.
ALSO, look on youtube for the I.M. Meen PC game...the animation is made by the same studio .
They didn't make the CD-i games. They did license out Zelda for it, though. The CD-i is a bit of a mess. There are YouTube videos of the games, they're quite atrocious :) There's also Hotel Mario  and the unreleased Super Mario's Wacky Worlds  on the CD-i as well.
Also the CD-i focused on "interactive media" rather than what most would consider a good game. Hulk Hogan's "Thunder in Paradise" was a companion game to go along with his TV show. Youtuber SuperGreatFriend has a good playthrough of it. It looks awful.
Honestly, even Thunder in Paradise has its moments if you play it with a group of friends to laugh at. As somewhat of a bad-movie lover, I actually have a more modern appreciation for the crap on the CD-i.
Despite that, yes the FMV stuff is hilarious, though I think there are better options for DOS/PC rather than trying to bother with the CD-i which seems to be difficult to find in working order.
If you emulate, it's then relatively easy to get any controller you want working.
Nintendo has released several mobile games in recent years. They didn't develop them—but then, Nintendo didn't develop these CD-i games either.
It had a 1-800 number, which I called immediately to see if they were still selling the games and the system. Someone answered and they were still selling them, but I seem to remember the price being pretty high despite the age of the games and the system. Soon after I must have searched on the internet and discovered that it was mainly a system for edutainment games and lost interest.
Now I have to go look to see if there are any GamePro scans in the Internet Archive that have that ad.
It also had cringeworthy cut-scenes though :)
edit (unrelated): Steel Machine was a decent shooter. I recently found some background info about the game and how it was like to develop for the CD-i at the time.
Very grateful my mom ignored me and and my protestations that we get one because if we had adopted this thing, I know the battle to get a DVD player in 1998 would have been way harder (even then, I had to get it as a DVD-ROM on the computer I got for Christmas and had to buy the stand-alone player myself in 1999 once I turned 16 and had a job).
Also, these games are complete trash. But this partnership was historically very interesting.
Every once in a while when I'm visiting home, we'll break it out for a round of mini golf!
By the way, the Oracle games were originally intended to be a remake of Zelda 1 .
Unfortunately, said game never got released anywhere else, meaning the one time we got a 16-bit version of the original Zelda game, it was on a Japan only service that's long been discontinued.