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Ask HN: (html5) game development books for a seasoned programmer?
2 points by clyfe on Jan 7, 2011 | hide | past | favorite | 1 comment
I want to build html5/canvas games. Please recommended books on the subject. Note that I am a seasoned programmer in several programming languages, mostly web-development.

I am mostly interested in algorithms/techniques/best practices etc (stuff like game loop, director metaphor, scene-graph, path finding etc). The programming language is not important.

For example, books whose TOC's I find interesting are:

http://www.amazon.com/Beginning-Game-Programming-GameDev-net-Collection/dp/159863805X

http://www.amazon.com/Advanced-Game-Programming-GameDev-net-Collection/dp/1598638068

Please share insight on the subject.




http://www.amazon.com/Game-Engine-Architecture-Jason-Gregory...

http://www.amazon.com/Game-Coding-Complete-Third-McShaffry/d...

Those two will clean up most of the biggest newbie mistakes, especially the Gregory one.

I also suggest this book for collision detection:

http://www.amazon.com/Real-Time-Collision-Detection-Interact...

However, I haven't found the book that can adequately explain integrating collision into the rest of the game. It's a tricky subject which I'm still learning and might write about someday.




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