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The principal investigator of the project, Cameron Browne, has invented many very interesting abstract games himself [1]. He also investigated how computers could create games with the program LUDI used to create Yavalath [2] among others. I'm really interested to see how the optimization and learning framework he used in LUDI will shed light on ancient games we only barely know the rules of!

Although something I'm curious about is that the rules predicted are chosen on metrics of elegance and complexity (and maybe fun when you do them yourself) but how accurate will this be in reconstructing rules for games in which know them? For example, how accurate would it reconstruct backgammon or 13th century chess? This sort of verification I think is very interesting in quasi-testing observational science, like testing the methods of comparative linguistics by predicting French from Latin.

[1] http://cambolbro.com/games/index.html [2] https://boardgamegeek.com/boardgame/33767/yavalath

I can highly recommend Nestorgames, the vendor linked from your second reference. Great source of affordable sets for Yavalath and many other interesting abstracts.

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