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World of Warcraft Classic Relase (worldofwarcraft.com)
80 points by HNLurker2 56 days ago | hide | past | web | favorite | 91 comments

I wonder how long Blizzard can still stay in the game. It seems they 're only repeating themselves now. EA is boring but they keep doing their job, as for Blizzard they seem to be fully stopped creating things.

Recently they are only remaking old games StarCraft, WarCraft, World of Warcraft. Basically, the remake doesn't touch the functionality. They seem only want to juice money from their current market.

For more 'real' new games from Blizzard like Overwatch is Okayish, and Heroes of Storms (I can't even be sure about the name) are bad.

Anyway, I think I would play Classic for a while, but I guess it wouldn't be long. Although It was and still is the best game I ever played, without constant releases, it just won't persist - World of Warcraft doesn't mean to be modeled as a game with infinite replay value without new releases. And there won't be new releases because would be branching the game.

I have a much different perspective on this. This seems like a case where demand and financial motivations have happily converged.

> Although It was and still is the best game I ever played, without constant releases, it just won't persist - World of Warcraft doesn't mean to be modeled as a game with infinite replay value without new releases. And there won't be new releases because would be branching the game.

We'll see. As evidenced by a thriving private server community built on reverse engineered servers, a lot of people simply disagree. They want to play the old game and have no interest in seeing it updated.

I always felt a bit sad that parts of my childhood are simply gone (i.e. patched out of existence). So I see this development as positive. It makes me happy. I think I feel like my dad felt when he bought The Prisoner (60s TV show that he watched as a kid) on VHS and we watched it together.

>They want to play the old game and have no interest in seeing it updated.

This is subtly different from what I have heard. They'd love to have more features in Classic WoW, but present-day Activison Blizzard doesn't employ any of the original game designers, so more Classic isn't possible - only a leakage of present-day ideas into Classic (which they don't want).

its Activision wearing blizzard's dead skin. Most blizzard "minds" have left for other pastures.

I dunno. In one of the AMA's one of the engineers spoke about rediscovering the code he wrote for vanilla WoW back when he was a younger programmer. That sounds like a pretty long stint at a single games company (many people don't last that long in the games industry as a whole).

Also possible Blizzard asks their more senior people to do these AMA's I guess...

This is my own perspective from what I've been reading/ seeing as a customer for the past few years and how the company has changed from its warcraft/diablo even world of warcraft days to now.

Yes there are still people working for Blizzard that have been there for 15 years or longer. (Is that a good thing? yes and no. The motivation declines the longer you are at a specific job, not that it applies to everyone but I consider that to be a a big factor)

The issue here though isn't about how long someone has been working on a project like WoW or for the company itself. The main issue is that like any other company out there that became successful it went in full corporate mode.

That dev that has been working in wow since 2002 and before the game was even out, has probably very little say of what happens to the game. The game as any other game that is coming out from blizzard right now feels like its build by pure stats. It feels like a marketing specialist, sat down with a stats guru and they decided on what people like based on trends and what people are doing. That combined with the business people demanding more money, more game currency transactions, more gambling involved into the game and RNG being the top, have made games like WoW being awful to enjoy.

The difference between Blizzard back then and Activision-Blizzard now is that Blizzard a small/medium game studio was building games that the team would love to play. WoW was a pure unexplored world ready to accommodate any kind of player - it was an adventure. Nowadays the WoW of today is like a themepark where every ride is very specific.

Again personally I spent so much time in WoW during the first 2-3 expansions, and nowadays I want to play but the game is just not good enough.

So as a player yes I'd say you are right to say there are people still working for Blizzard that were working back then but the small/medium studio that would put passion behind their games, turned into a corporation trying to build games based on stats.

And I hope that there will be another indie company that will eventually become like valve, blizzard or ea. Us gamers need that, we need a company that will produce amazing games with loads of passion and not just for the moneygrab.

Vanilla server (run on private servers (pservers)) is actually a rather popular niche. This is bringing that experience back. How it does at-large will be interesting to see.

The other argument is that Blizzard tends to do remastered releases of games ~15 years after their original release, and guess what, it's been 15 years. So it fits into that bucket as well.

While it's definitely a grab at more players, people are also asking for it. Go poking around to see how much people are excited about this thing (there are various podcasts, https://countdowntoclassic.com/ being one I've listened to).

Oh come on, Activision has owned Blizzard for over a decade, during which Blizzard has released many of the most popular games and expansions for WoW.

Blizzard had a fair amount of inertia. They had been working on Diablo III (2012) for years but it shows how quickly Activation destroyed what made Blizzard great. The problem was not really core gameplay mechanics at release, it was the final balancing being completely out of whack that destroyed the game. This meant early review where generally positive, but gamers quickly stopped playing as late game was simply broken.

Similarly, Burning Crusade and Wrath of the Lich King are pure Blizzard. Cataclysm (2010) was controversial. On the other hand Mists of Pandaria (2012) was generally disliked, Warlords of Draenor (2014) was an inane mess.

I'd disagree that Wrath of the Lich King was pure Blizzard, in fact I'd claim the final patches of Burning Crusade marked the beginning of the end for many players. IIrc, monetization efforts such as faction transfers[0,1] and pets were introduced during that expansion and "casual-friendly" tools such as the dungeon finder[2] and heirlooms[4] were developed to attract more players. All of these changes were already extremely controversial.

[0] https://wowwiki.fandom.com/wiki/Character_Transfer

[1] https://wowwiki.fandom.com/wiki/Faction_Change_service

[2] https://wowwiki.fandom.com/wiki/Dungeon_Finder

[4] https://wowwiki.fandom.com/wiki/Heirloom

The merger was 7/8/08, years after character transfer from mid 2006.

[4] “The precursors to modern-day heirlooms were introduced in Vanilla/Classic World of Warcraft. Heirlooms up to the Wrath of the Lich King expansion were items that were sold by a specific battleground vendor. There were Warsong Gulch, Arathi Basin and Alterac Valley heirlooms.”

[2] This depends on how you mark an expansion. IMO, after the initial bug fixes are put that’s the expansion. Everything after that like 3.3.0 is it’s own separate patch.

My bad, I mistook the character transfer with the faction change service. Still, I remember there being a push for it which seems to be confirmed by the wiki: "initially, there was a 6 month cooldown between character transfers. In late February 2008, the cooldown was reduced to 1 month. In July 2009, the cooldown was reduced to 3 days."

Regarding heirlooms, they were introduced in WotLK:

"Heirlooms that increase experience and scale based on character level were introduced in the Wrath of the Lich King expansion."

The line is blurry, but I believe that a trend was definitely noticeable even in late Burning Crusade. In particular, efforts to attract a broader player base. It is unfortunately surprisingly hard to track and timestamp all the controversial changes introduced to the game.

Mists of Pandaria was disliked upon release mostly due to the new elements added (Kung-fu panda "knockoff", pet battles, etc), but is now considered a very good if not great expansion based on the actual content and game play.

Legion went through the same thing where at the start it was considered even worse than Warlords, but is now considered a high water mark.

Personally, I disliked Pandora because of it’s poor story and gimmicks like farming. Our guild went from doing heroic raids in Cata to 1/2 the guild quitting the game within 3 months of expansion and many people never hitting the new max level.

I assume people that remain generally liked the changes, but from what I can tell the player base tanked.

Wasn't there a few articles recently (like end of last year) on how Activision was increasing their control of Blizzard, with, for example a voluntary redundancy plan?

But WoW was basically the death of the Warcraft series. There hasn't been a mainline game since.

Oh wow i didnt know that. The acquisition happened much earlier than I thought!

Like who you replied to, i sort if blame activision for the death of blizzard, but that timeline doesnt really line up. I wonder whats going on? Changing demogrpahics, I suppose.

Activision's games are themselves popular. Popularity doesn't mean the something can be liked by the same people as the last popular thing.

For some people, there hasn't been a great traditional Blizzard game in many years.

> For more 'real' new games from Blizzard like Overwatch is Okayish, and Heroes of Storms (I can't even be sure about the name) are bad.

This sounds like a matter of opinion. Overwatch is a relatively new game and Blizzard is continuing to release expansions for WoW. They have also long been rumored to be working on various new IPs (both in-universe and entirely original) for a few years now.

Overwatch is 3 years old, but it's relatively new in the sense of online-MP

They will remake The Burning Crusade and Wrath of the Lich King, that's almost for sure. And some players actually like playing the same game. I think that I would happily play Classic like forever, if only enough players stick around, as it's a MMO after all.

They are expected to present some new games in the next year (probably they'll announce it at Blizzcon).

They have 2 other great properties, Diablo & StarCraft. Give me a World of either of those MMO and I will disappear for years.

Activision/Blizzard like to pretend Diablo and Starcraft don't exist for some reason. Diablo 3 is one of the best selling games of all time, yet the next Diablo game is a free to play mobile game developed by a Chinese company known for their exploitative microtransactions model. Diablo 4 might be in development but we don't know anything about it and if it exists it's likely 5+ years from release.

As far as I know Starcraft is mostly dead. They did the remastered version of the first game but I don't think there are any new projects on the horizon.

World of StarCraft would be the end of my productive adult life.

Personally, it become very disappointing when multiplayer games become less and less interesting for players who seeks for challenges and problem solving. I like to think today's gamers are mainly going for bragging rights, and studios are catering just that with IAP, loot box, decos etc.

I checked out let's plays for Nier Automata, Zelda BotW and had my expectation blown out of the water. While on the other side of the spectrum I see big name franchises packed with microtransaction ideas yet no substances to back it up.

I doubt branching would stop them from releasing new content for Classic WOW, if only people would be interested in playing that and paying for the game.

I am sure they won't do full blown expansion for Classic, but new content within lvl 60 cap does actually make sense. It's also possible, that at some point, when people get bored with this content they can bump the tier to TBC (1st expansion). They could probably also keep all of those running at the same time, and people could choose which tier they wan't to stop them. It all comes down to people voting with their wallets I guess.

There is a roadmap for Classic releases, rolling through the major milestones of Vanilla - content that went through gated or staggered releases last time, is being staggered again this time.

It's unclear what happens when that reaches its natural conclusion, however. Best guess is that it's going to depend on the userbase - which I suspect will see high attrition rate as the reality takes over the rose-tinted specs.

Overwatch and Hearthstone have been hugely, hugely successful for Blizzard. The Diablo mobile game is going to be a license to print money too, PR snafus or not.

This is a relevant thread for clearing out everything related to this title, I just post here as it's an answer to loads under this thread, and will be beneficial to everyone here.

Not affiliated by the way. Just a fan. Regardless:


Well this is pretty much it I think tbh : / ; I will enjoy playing classic a bit tough !

For those interested, they at least have a medium size write-up how they created this technically:


Here is a live blog of the Blizzcon talk: https://www.wowhead.com/news=288407/blizzcon-2018-restoring-...

My take is one of the original programmers for WoW still at work's at Blizzard and helped great deal with this effort. They were also able to go back in their source Control and pull the code from back then and they've been different current code to previous code in various places to see how behaviour has changed. And then Ford porting old behavior onto a existing client.

No, thank you. Same game, same grind, same close-to-real-life (or more!) struggle. It is a drug I have clean of for a few years now. Hard pass.

Not even nostalgia could get me to play it. Just think about what running five man instances was like in vanilla. Find a group in chat. Run to the instance (which can take like half an hour if you're far away). Wait another half hour for everyone else to get there. Enter the instance, wipe on the first pack, and the group disbands. That's an hour+ of "playing" a game where you accomplished exactly nothing.

I disagree, or at least my experience on private servers hasn't been this. Putting a group together in chat and getting everyone to the instance takes time and work yes, but that generally means you don't bail at the first wipe.

It might not work that way with new players coming in to classic, but making it trivially easy to group and port to an instance has its own problems.

I get this entirely and I was the same. Hopefully, being older and wiser with more commitments I will attempt to get back into the game and try to enjoy it in a moderate and sociable way and not in an isolated gamer way. Unlike the days of skipping homework and sleep to grind out that next level or that next piece of blue gear.

There's a nice writeup about how the WoW team went about re-creating a 10-year-old version of their game with modern security and toolchains


I really wish I could find a game that captures the 5-person PvE experience that was early WoW classic without it turning into a grindfest or a raidfest. You don't even need the loot or the crafting elements. It was the beauty of the tanking, healing, crowd-control and strategy. I've not really found anything that captures this out there (suggestions very welcome!).

Many suggest games like Diablo but it tends to play more as a scaled single player game than a genuine balanced composition group game (i.e. if you're not hearing/feeling "Need healer/dps/tank"! it's not what I mean). MOBAs brought this for PvP but there are many out there that simply like good ol' PvE co-op with character and strategy.

I'm sorely disappointed by modern games throwing out class roles. Even WoW got rid of support roles and only left healers. And then there are games where I can't play a healer at all, which simply annoys me - I'm just bored out of my mind if all I can do is shoot at people or be DD. The Division 2 was the latest massive disappointment. Where the first game let you spec into being a tank or a healer, which was incredibly awesome for the setting, the only real meta in TD2 is damage, damage, damage.

Is that really the new trend? That’s sad. Support and healers being separate was cool. And then tank and varied attacking classes (direct and mage-like). Sorry I don’t remember terminology that well. But this could also just be nostalgia talking. And I didn’t enjoy rogue type of classes ever.

Don't underestimate how the 'meta' of a game can change even if the game itself would be static. A gaming community evolves, learns, adapts and discovers.

The game's fans have been playing competitively on private servers that preserved/recreated the pre-expansion releases all this time. Stepping into 5-person PvE in this Classic release might be a very different from how it was 15 years ago, even though the game mechanics itself were meticulously designed to be just like the original.

I'm really excited to play Classic and I'm worried about this. Everyone talks about how difficult Vanilla was, but there was also substantially less well-organized information about min/maxxing, boss fights, strategies, etc. The info existed, but it was messy, scattered, and a lot of folks didn't even know it existed. In 2019 WoW-focused YouTube channels and Twitch streams are a dime a dozen, there are quite a few sites focused on min/maxxing, and we've also got past experiences to make Classic substantially easier/smoother than Vanilla was.

But like I said, I'm worried about that. So I'm trying to avoid as much info about Classic as I can. I pre-registered my character based off of my first main character in WoW, rather than what's raid-viable. I aim to avoid guides and stay the hell away from easy-mode addons (Quest Helper, DBM, etc.). I want to recapture as much of my original experience as I can.

Destiny 2 doesn't map 1:1, but I've found it to be a pretty fun, shooter riff on World of Warcraft while taking significantly less time. Titans are tanks, Warlocks are healers, and Hunters are DPS.

(Yes, it has a bad launch due to balance and content issues. The past year or so has been great.)

Y'all need to liven up a bit, try to be a bit more positive.

WoW is a landmark in the gaming world and we now have the chance to replay it. Maybe try a RP server. I for one am excited to play it, even though I don't have that much time to dedicate to this.

For the horde!

RP servers are a blast. Even if you don't RP, the RP community makes for a much friendlier and livelier server than non-RP ones do, imo. But do try RP! It's a lot of fun and very challenging at times.

Everything I absolutely loved about WoW is inaccessible to me 15 years later now that I have kids and a job.

I'm really curious to learn about the sustained user count of those who never played classic.

A large part of what made WoW a landmark in my life was the community I found there. Some good friends, some life-long friends, etc. My big worry in "going back" is that you quickly discover the game was only a mechanism in a bigger picture - and that the people, and that time in your life, just aren't there anymore.

Like buying your first car, again, 20 years later. Exactly the same car, but it won't be .. exactly the same. It won't be the same breakthrough freedom it was in your teens - just the empty husk of it.

You really just need to either:

a.) Schedule your time better (timebox, baby)

b.) Or get the kids and wife involved

c.) Or stop whining about it.

Your comment is completely out of touch.

a) "Scheduling a baby" or children in general isn't a thing. They are full time commitments. Which is the entire point of the original comment. To say nothing of the fact that MMOs like WoW are extremely time demanding games. Its pretty hard to play WoW casually, for small amounts of time, and actually get enjoyment out of it. Which again, is the point of the original comment.

b) Possible, but unlikely. MMOs are pretty niche, and again, giant time commitments. Its unlikely his entire family will be into the idea of all grinding away together online. But sure, its a possibility.

c) At no point was the comment doing anything resembling whining. It was simply pointing out that much of the fanbase that would potentially be enticed to come back to the game by WoW Classic has aged into a stage of life where it will be hard if not impossible to enjoy it the same way they did previously. Its simply an observation, and a good one at that.

For the record: I'm a husband and father of two college age daughters. My daughters game casually.

I think you misunderstood the 'timebox baby' comment. I was simply suggesting timeboxing the gaming time. And clearly communicating that with the wife (at the very least). I wasn't suggesting timeboxing baby / children / family time.

To my ear, the statement 'Everything I absolutely loved about WoW is inaccessible to me 15 years later now that I have kids and a job.' sounds like whining: No indication of any failed effort -- just lamenting.

Is there a key to getting more into MMOs I'm missing? Once or twice a year I'll pick one up for a week or two and blow most of my free time on it... then get bored and move on to the next thing.

Yes. Clan involvement. If you just play alone, you won't get as hooked.

Depends ont the MMO as well. For example I only play FFXIV and that's very very single player friendly with a huge focus on story. Same with FFXI that became single player friendly with the Trust system tho that's an old school MMO (akin to Everquest and such)

Even FFXIV (my current drug of choice) has limits to what you can do as a solo player. Even the MSQ - the most single-player content in the game - requires you to group up with others every other level and do dungeons. It’s a mostly seamless process with all the duty finder enhancements and roulettes that bring existing players back to the old content, but it’s still there.

The benefit of a clan/guild/free company can’t be understated. They will provide entertainment, support, and access to a set of content that’s otherwise very hard to do.

From ShB onwards, you can now use the Trust system to solo dungeons and MSQ events. I'd be willing to bet they will port this to older dungeons once New Game+ comes out, although I am not sure if they'll ever do this with roulettes.

Trusts do alleviate a portion of it, but there’s entire swaths of content you can’t do solo (including all of the MSQ-blocking Trials).

I like trusts, but they’re definitely a band-aid for a very specific issue (DPS queue lengths).

I don't think you are missing anything, it just may not be your thing. I also struggle with MMOs despite trying to get into several, and I've realized its because they all are fundamentally based on a couple of key gameplay elements that simply don't appeal to me:

1. time investment

2. social interactions with others

3. repetitive gameplay loops

Interestingly, the games I do sink hundreds of hours into all have the same sort of principles, but in different forms:

1. I don't mind sinking hundreds of hours into something like Rocket League or a fighting game or a multiplayer shooter, but I also don't feel like I need to in order to get the most out of the game. I can go weeks or months without playing Rocket League and pick up right where I left off. If I stop playing something with a "progression" component, then when I come back, all my buddies are now leveled beyond me, or a new expansion is out, or I somehow feel like I've missed out on a bunch of content. MMOs start to feel like another job almost.

2. I mostly play games to play with my friends online. But I'm not necessarily interested in making new friends I don't know in real life online. So while I love multiplayer games that I can play with my friends, or with/against randoms I don't need to maintain a relationship with, the kind of social interaction in MMOs doesn't really appeal to me.

3. Again, a game of Rocket League or SSB is going to be essentially the same as every other, so they are highly repetitive too. But at the same time, the fun in a game of Rocket League is in the thing you are doing over and over again. In an MMO, the repetition of killing the same monster 100 times to level up isn't generally that fun. Rather the reward is the actually leveling up and the loot, (or the social aspects). And even the social aspects take a lot of work for the payoff (I'm thinking about the amazing narratives that come out of EVE, or tightly knit clans in WoW). But that means I'm essentially spending a ton of time doing something I don't find that fun just for the reward at the end. If I'm going to be doing that I figure I might as well be working, or working out at the gym, or something like that.

You may be similar to me in finding the games appealing on the surface, but the fundamental aspects of the genre unappealing in reality.

The social aspect is everything. If I didn't know anyone playing or make any online buddies there would be no hook to the game. It would be just grinding for the sake of grinding.

There will always be an audience for a MMO that walks the fine line between too punishing, and not punishing enough. It is, however, a niche genre, and the feeling that many are hoping to recapture with the release of classic will not exist anymore.

The game is, for the serious raiders, too simple. For the casual crowd, it’s going to be slow and comparatively unrewarding. The nostalgia hit for people who have played it before will wear off fairly quickly, leaving only those for whom classic WoW hits their sweet spot. At least for a year or two. What will happen once those niche players hit max level and run out of content to do?

Had similar thoughts.

I think a lot of people have rose tinted glasses on and simply don't remember how simple the game used to be and how far it's evolved since.

I am curious what they've done with the mechanics though. Some were broken by expacs, some were fixed, wonder what they rolled back and what they left.

I'm sure for some people its rose tinted glasses. But I would think the consistent popularity of private servers over such a long time shows the real non-nostalgia based demand for the game.

They rolled back everything except obvious exploits like wall jumping or macroses automating your rotation in one button. It's not pixel-perfect remake, but it's very close to it.

Seems a little disappointing if they disabled wall jumps.

Were there any wall jumps that were actually exploitable (i.e. let you do bad things)? Most of the ones I remember just let you get to weird spots in the environment.

Theres still plenty of wall jumps, you can find videos of people testing all the classic WSG jumps on youtube. The classic wall-walking doesn't work, but that was changed during vanilla so its to be expected.

Yep, that's a controversal point. I think that they still consider weird spots to be bugs and you should not be there. You can definitely abuse it on battlegrounds to hide flag where you could not be reached. Also I won't be surprised if there would be a ways to skip some bosses in dungeons.

>What will happen once those niche players hit max level and run out of content to do?

Check out Project 1999 [0] for an example of what happens. It's a classic Everquest server that only plans to ever release the first 3 expansions and has been running for almost decade now.

[0] https://www.project1999.com/

They'll stop playing?

Make new content à la Old School RuneScape?

They did. They made enough content that it’s currently at “Modern WoW”. All the changes were incremental.

So, do they just re-release the same content again (and where do they stop)? Any attempt to release new “old school” content would be immediately compared to the original expansions (considered some of the best expansions of the game), and most likely not welcomed by the community.

Eh, that's not what he's asking for.

Runescape 3 has been on its own development path since 2007. In 2013 they released OSRS, which has its own development path that sticks to the old design philosophy rather than the one that they took in Runescape 3 following the evolution of combat update.

Content in Modern WoW has an entirely different design philosophy than Vanilla. If they added to Classic, say 6 months to a year after Phase 6/Naxxramas has been released, that new content could stick to the Vanilla design philosophy and be totally warranted. They could even implement horizontal progression paths that don't invalidate Naxxramas as a source of powerful gear.

If necessary, they could also leave up a museum server up for certain players who just want to relive 1.13 over and over again.

None of the people who really drove the creation of WoW back in the day exist at Blizzard anymore. They don’t play WoW, they don’t even play computer games primarily (at least, that’s what they say).

There’s nobody to really lead the charge to create “old school” content for WoW.

Plenty of them are still at Blizzard, though OSRS did a good enough job of having new staff and still sticking to the original game's design philosophy. It's really not an issue, it's easy to see the bounds of how the game could expand within the original design philosophy.

For example, no LFG, keep the level cap, no transmog, no multi-server sharding, no removing RPG elements like hunter ammo, things of that sort.

I think the person you are responding though means adding more content without changing the gameplay mechanics that later patches and expansions brought.

Also not every evolution means going down the paths previously taken. Old School Runescape has been developing continuously without turning into modern Runescape.

AFAIK Blizzard has stated that if successfull (udefined criteria) they want to expand on the Classic release, but they have not decided wether they want that to be releasing ports of the next exansions (The Burning Crusade etc., 'vertical expansion'), or more content but still in the Classic game ('horizonal expansion'), or both etc.

Any expansion path they take will divide an already niche community. There’s a set of people who have expressed a desire to go through the expansions again (up to a point, which is also a divisive point in the community), and there’s another set of poeple who don’t want any new releases, and a final group who wants new “old school” content.

In short, a small niche set of gamers is split in three on where they want Class WoW to go, promising no real value to Blizzard (especially since they are not being independently monetized).

Re-masters/releases are some of the cheapest games to produce. Therefore my money would be on them most certainly releasing the next expansions in the series remastered as well.

Whether the customer-base for such a remake game series is primarily predatory on the current 'modern' game remains to be seen. Some retakes have been far more successful than their original bloodlines. Everyone always references OSRS, as that is also an MMO and therefore the most comparable, but think about the successes of the 'Age of Empires II' series still going strong where AoE3 was not longlived.

World of Warcraft 2: The Search for More Money

To be fair, it comes with your World of Warcraft retail subscription, and you don't have to purchase the original game again nor the latest retail expansion (Battle for Azeroth) to play it.

> To be fair, it comes with your World of Warcraft retail subscription, and you don't have to purchase the original game again nor the latest retail expansion (Battle for Azeroth) to play it.

Seems to me like Classic is aimed at players who aren't currently subscribed, who aren't served by the current modern WoW. You know, different demographics and stuff. I know I'm not subscribed, but I'm considering resubbing just for Classic, and I've seen plenty of people in the same position.

>Releases August 27, 2019

I haven't played WOW since the first version, which I guess is "classic" now. I'm wondering what the draw would be for something like this, as I assume the current version of the game is this plus all the extras and bonuses from the expansions over the years? Is it just nostalgia for the "classic" version or is there some other reason someone would want to play this instead of the updated version?

Nostalgia is part of it.

The other part of it is a genuine desire for a more difficult, time-consuming, socially-driven game.

Yeah, this.

I was a pretty dedicated player, off and on, from open beta in late-summer 2004 through the Cataclysm expansion in 2012, with a little dabbling later for Mists of Pandaria in 2014.

The game changed a LOT. I was never much of an endgame raid player; I really, really enjoyed the progression through the world with friends, so I did that several times.

As WOW shifted to be more endgame raid focused, world progression got a lot faster, a lot lonelier, and a lot less interesting. OTOH, those first years of playing WoW remain, to me, probably the best video gaming experiences I've ever had (and I'm pushing 50, so I've seen the whole ride).

I'll probably re-up to play some Classic. I doubt I'll stick with it -- I have other things I enjoy doing now that would preclude me from playing more than an hour or two a week -- but it'll be fun to visit that world again.

(Oh, and I should note for non-WoW people that the actual in-game world literally changed -- geography shifted, towns were destroyed, etc -- with the release of Cataclysm in 2010. Among the shattered places left behind were the early-level zones for my first characters. I'd love to see those as they were again.)

Ok, got it, thanks for the explanation :) I also really enjoyed the exploration and social aspect of the early part of the game back then, I quit when that was over and seemed as if the rest of it would just be re-doing the same raids over and over trying to get slightly better gear.

EXACTLY. That grind held no charm for me.

Modern WoW changed a lot of things. Some of changes are not welcome by some people. They tried to cater to 90%, but 10% left behind. Simple example: hunter used arrows or bullets to shoot. And had to periodically feed his pet to keep him happy. Simple mundane thing. But it's that RPG flavour. They removed it, you don't need to think about it anymore. And that flavour is lost. Most of players don't care, but some do.

I never played original WoW, I joined in TBC but I really want to try Classic and I expect that I will love it. Nostalgia has nothing to do with that, obviously. Also, if we're talking about nostalgia, it's WotLK for me. And I'm not going to play it again :) Been there, done that. And a lot of players tried to remake classic WoW on pirate servers and they did amazing job, actually. Hundreds of thousands of players played on private servers for years. So demand is there.

It's just not the same game. This game features talent trees that the current version just does not have anymore. It is actually a feature that pushes you in a more social direction within the game that dungeons and raids are hard and you have to be a part of a cohesive group to experience the full game. And yes. Nostalgia as well.

The overall game play has changed over the years, been simplified significantly in some ways. There's been a bunch of private servers that have succeeded massively by running old school WoW, some of the biggest were killed by blizzard, this is an official offering of that basically.

>Is it just nostalgia for the "classic" version

Yes, pretty much. The reason it has been getting so much fanfare is that people have been trying to play vanilla WoW for over a decade on private servers, but kept getting shut down by Blizzard's legal department. Blizzard refused to host a classic server for the longest time leading to the infamous condescending quote "You don't want that ... You think you do, but you don't"


I think the magic is mostly that everyone can start fresh again without the added clutter from the many expansions and without a lot of things handed on a silver platter for the user, also since the leveling process is slower the user might feel more accomplished when they hit the end game.

I wonder if adding a diablo like ladder type system where everyone starts fresh periodically (see Path of Exile leagues) make game a lot more addictive.

To repeat what many have said I'm not sure why this is so popular or highly anticipated. I played WoW vanilla heavily 15 years ago, was bleeding edge, had the legendary hammer from ragnaros, and then.. you know.. grew up. Got burnt out and quit shortly after the 1st expansion, got a career, got married, etc.

Why would I go back to that mess? What's the appeal of 5+ hour raids every night in 2019? For content thoroughly covered 15 years ago. "Nostalgia" is no where near enough for me and I would expect that I am the primary demo for this product. Maybe if they gave me my hammer back..

The only game that made me play all day long and only do casual toilet stops.

eh. i'm excited for it. a few of my friends are, as well.

then again, we must be gluttons for punishment, because we played on nostalrius for a while, too.

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