I happened to find a copy in a discount bin almost a decade after it was released. Despite the dated graphics, the charm of the game feels absolutely tangible throughout the game. I completed the game and did so again after another 5 years through dosbox. I bought the sequel (LBA2) because of this, of which I have mixed feelings.
The controls of Alone and LBA always felt natural to me, so I cannot share this sentiment of confusion. The sudden camera jumps in Alone in the Dark can be confusing, but then again I actually played "Resident Evil" before Alone (it was only then that I became interested in the genre).
I have to say that there are several french games that really stood out to me due to the artistic and general playstyle in general.
"Heart of Darkness", from Chahi of Another world fame stays true to his style. The "Gobliins" series from Coktel vision are similar to lucasart's games, but have a completely different humor/feel to them. Coktel Vision did several positively weird games (Inca 2, for example).
I played most of these games decades after they were made just for curiosity, simply going by the "I liked this game, let's see what the author/s also did". Sometimes you do really hop into masterpieces that stand the test of time.
If you have youtube channels that dig into this sort of stuff, I'd love to hear about it. I follow some retro channels, but I didn't see those really mentioned anywhere aside from the usual "Another World" and "Price of Persia".
Being a fan of this game, I'd say that unless you can turn those off, play the original.
The fixed throw distance plays a crucial role in several of the puzzles. What's the point of interacting with the environment if you can go directly at the spot and pickup everything? There are, again, sections where only speaking with the villagers hints you at the right locations. This is _very_ important for the gameplay mechanics.
But "good games" generally strike a balance between all the gameplay mechanics and that's precisely how they came to be known to be good.
You wouldn't change the way mario jumps in order to reach higher places and call it "enhanced gameplay".
Similarly you wouldn't show every hidden question box with a blaring icon so that you'll always know where all the secret boxes are.
These two elements are defining features of the game. You don't change that.
I think the current approach is to make games so approachable to "casual gaming" that anything deep loses meaning. Many old games that I consider beyond "good" wouldn't fly today. But adapting these games to a more modern hand-in-hand approach will simply destroy them.
This is why indie game people are doing so well, they are limited in scope and are forced to make actual games.
I still think the gaming scene is in a good place though. Always tons of good stuff around.
Back then the cool library I found for developing games was Allegro for the DJGPP C/C++ development env for DOS. My brother and I started creating video games. It was so much fun trying to figure everything out and research things online. I seem to remember Yahoo kind of had curated directories of sites related to games programming.
My brother ended up working in the games industry for years, whereas somehow I ended up doing more web and data programming stuff. It pays better but sometimes I get excited about what it may have been like going the route of games dev. Ah, life.
Besides there seems to be more than enough smart people making games. Not so in the thousands of industries open to business and consumer software which is pretty awful on average.
Wasn't the game developed by a single dev (Frédéric Reynald)?
This sounds hard to believe. A lot more people use computers nowadays, for equally long periods of time if not more, and neither of these symptoms seem to be a thing. So... what's going on here? Embellishments to the legend?
I think depression can cause color perception loss (not complete, but colors fade out).
Also when getting used to a second or third language (i.e. french _ english) one can temporarily get overwhelmed and have difficulty to switch to either of them. I never came accross literature on this, but personaly experienced periods of a day or more where I felt I just couldn’t speak anything. Asking friends moving to foreign countries some of they hit the same issue.
At that time at least in France “specialist” would tell the most random diagnostics with a straight face and it was pretty normal to go get a second opinion for anything more than a cold. Nowadays they know patients have at least googled symptoms and try to ecplain more of their thinking behind diagnostics IMO.
Huh, what part of France are you from ?
There was and there still is nothing wrong with the quality of care or doctors training in the country, compared to other places (quite the contrary, in fact)
Right, this does make the story (if not the underlying causes) sound more realistic.
I forget which game first introduced a fix for this, but the solution is to have the engine run on time-based ticks -- you wait to execute the next cycle until the requisite time has passed.
When your computer can't hold a constant framerate, the game doesn't slow down.
(Also the Alone in the Dark backstory is fascinating as well, but the Popcorn reference caught me off guard.)
I managed to get as far as the kitchen without shooting any zombies (put the bowl of food on the table, duh), but couldn't figure out anything beyond that.
Surely it set the stage for a decade of fixed-set-pre-rendered games such as final fantasy and resident evil. Very cool.
I might as well play it today to overcome this childhood frustration :)
I would play at my friend's house... good times
I plan to one day give it another go as an adult :) Fortunately it's available on GOG! 
Game is VGA only. VGA did line doubling. There are no black bars every other line people mostly associate with using CRT TV.
The screen was fuzzy so it actually looked a lot better than it does in an LCD monitor due to a natural “aliasing” effect from bleed/blur/glow.
I know video game emulatores like MAME have good ones but didn’t know there was a filter for DOSBox, will try that!
So I don't have any fond memories of it whatsoever.