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It was frustrating. I loved the Amiga but when I saw Wing Commander featured in ACE magazine in 1990 I realised that the PC was where the innovative games were coming from. And I wanted to be a game dev so I had to follow where the industry was going. I hoped that Commodore would pull something out of the bag, but the A1200 wasn't enough. If they had done something like a Playstation 1 but with keyboard and OS for £5-£600 there might have been a chance.

What few people mention is how the price of computing suddenly shot up at the end of the home computer era. In my neck of the woods, the Amiga 500 was the "expensive one" - I had friends with £50 used ZX Spectrums. Suddenly we needed £1000 PCs if we wanted to stay relevant (and we absolutely needed to - "self-taught coder" was mine and my friends route out of the rural working class)

It was a very rough time for poorer nerds trying to make something of themselves. It coincided with the end of the "bedroom programmer" era; game developers started seeing themselves as media companies and demanding degrees. Then the web came along and swashbuckling expertise counted for something again, though I would have given anything to be an Amiga-era gamedev.




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