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If you do decide that, it would be super cool to make a license like Unity where it's free until a certain project revenue amount, then you do a percentage or something.

That could really induce testing and user adoption.

I think most of the revenue would be from the small companies or agencies that need to make many sites fast on a regular basis. Once you have larger revenue then you wouldn't be using something like this — you would have your team.

Interesting idea! Will certainly add that to the list of revenue models to explore and learn more about. Thanks!

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