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Amiga’s greatest flaw was not having a deinterlaced video mode out of the box, prohibiting serious use by professionals (can you imagine spending all day looking at a flickering monitor). Skimping out of a MMU in the A2000 was also a disaster.

Note, owned a A500, A1200, even AmigaAnywhere in 2001




> Amiga’s greatest flaw was not having a deinterlaced video mode out of the box

It just didn't have the bandwidth nor did it have Denise silicon area left. Uninterlaced 640x480 would have required 35 ns pixels, and even two bitplanes would have mercilessly bogged it down.

Of course later ECS added 35 ns pixels.

> Skimping out of a MMU in the A2000 was also a disaster.

Certainly you mean A1200? A2000 used 68000, so you would have needed an external MMU. Not to mention 68000 MOVE SR bug, so moving to at least 68010 would have been advisable.


There was also the A2500 which had a 68020 processor with an MMU.


I absolutely agree with this, and I think it is often overlooked in the "why Amiga lost discussion".

The PCs VGA hi-res graphics mode was 640x480 in 16 colors/262144 palette (non-interlaced!)

The PCs VGA text mode was 720x400 in 16 colors (non-interlaced) and very fast/efficient since a whole screen took up just 80x25x2 bytes - 4 KB.

And, if you need to work 8+ hours/day you really prefer flicker-free efficient display modes.

I may be wrong, but these are also higher resolutions that the first Amigas.

VGA was introduced with IBMs PS/2 line in 1987 and 1024x768x16 color SVGA was slowly becoming the standard on the PC ca. 1989/90.


VGA was still not common until years after it was introduced, though. My dad wrote and sold office software in that timeframe and most of his clients were still using machines without VGA and monochrome only.

I remember PC users still showing me EGA games into 89 because if how ridiculous it seemed to me that they paid silly money for a machine like that.

AGA definitively came way too late, though.




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