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You are technically correct about processes not absolutely needing to use graphical resources.

But the whole thing is nevertheless backed in and coupled with low layers, including the kernel. There is just a kind of lazy init of GDI resources and the like so that the init is skipped for those processes which don't use them ever. It is fundamentally different from a general purpose OS like Linux which does not care that much (or even at all? I haven't checked) about graphic shits for processes.

Your assessment is wildly inaccurate. Windows NT is a general purpose OS like Linux and the lower layers really don't know or care about the GUI.

The Windows NT kernel has been carefully designed like that from the start. In fact, the Windows part of NT is called a Windows subsystem. Windows kernel DOES NOT do windowing. The Executive, Kernel, Device drivers and the HAL are cleanly separated.

In fact, Microsoft provides Windows Nano Server which is a totally headless installation with no GUI components.

You are talking about mostly source code organization. Which every sane project does.

So of course it is unlikely there is something that e.g. draws pixels in the scheduler.

But for example there is still some space reserved in the TEB for GDI things. And kernel space code for graphic purposes related to processes and threads -- a kind of graphic "kernel" if you want. I mean: you just cannot take Windows and change all the low level graphics support code to a kind of WinWayland or WinAndroid. Even just programming raw NT processes is not officially supported IIUC, so you are bound to using e.g. Win32, and there definitively are some pieces of code all over Win32 (and not just in trivially graphic related APIs) which is aware of the existence of graphics related features on the OS.

So while it might be possible to recompile and/or rewrite parts of NT if you work at Microsoft to actually obtain a graphic agnostic OS (which is not even exactly what Nano Server is despite the re-engineering effort, because it is explicitly graphicless, not just graphic agnostic, and actually it now does not even exist anymore in a standalone form but only for containers, so you stick with your regular host kernel), that's not what I had in mind.


It depends what level of the OS you’re talking about, but the clean separation is not so clear.

Yeah, the Linux kernel has no idea what a window is. Someone even made a module adding windows to the kernel to fix that "flaw".

Neither does the Windows kernel.

Sure it does - CreateWindowEx, for example, is a kernel function implemented by win32k.sys. See: https://blogs.msdn.microsoft.com/dsui_team/2012/11/05/troubl...

In the Windows operating system there are multiple components running in kernel-space. One of them is the Kernel.

CreateWindowEx does not run in the Kernel, yet it has parts that run in kernel space.

It's all linked as a single module. Just because they call one subcomponent of that "the kernel", doesn't mean the whole thing isn't the OS kernel, as the general definition means.

Linux also implements most features as separate modules that are linked together, that doesn't mean they aren't all part of the kernel.

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