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I imagine the star trek interact can really apply arbitrary forces. So you can simulate a knob for example. Not just a tactile sensation when you're already in (near) contact with the interface.



A really advanced Star Trek interface would use holo/replicator tech to materialize physical knobs, switches, and sliders in a user-defined configuration as they activated the console.


That sort of technology, if scale was not an issue, could allow you to make a miniaturized version of the situation and use your hands to move the ship among the other elements, and that input would then be translated into engine/thruster settings. The model ship would resist movement as needed.


This! This!


There was no nobs the in their UI as far as I can remember :)

A bigger thing (for me) is being able to sense gaps/shapes without pressing anything and a fixed layout - touchscreens are about the change but that's only good for UI that you look at.


Isn't this what Project Soli [0] was trying to achieve.

[0]https://atap.google.com/soli/


Afaik soli is the recognition part (through radar).

Something that creates physical feedback is for example that Disney VR project where they use air to create the feeling of resistance




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