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Banding in Games: A Noisy Rant [pdf] (loopit.dk)
92 points by huftis 25 days ago | hide | past | web | favorite | 10 comments



Check out 2-tone the game "return of the obra dinn" and its devlog!

https://obradinn.com/

Dithering with high recognasability: https://forums.tigsource.com/index.php?topic=40832.msg121719...

earlier: https://forums.tigsource.com/index.php?topic=40832.msg104520...

Dithering and motion: https://forums.tigsource.com/index.php?topic=40832.msg136374...

But honestly just read the whole devlog!


https://forums.tigsource.com/index.php?action=profile;u=3073...

God this guy is such an inspiration. Reading this devlog is giving me goosebumps. I finished the game a couple days ago. To know he made this entire thing (music included).. mindblowing


Only some scenic drawings where commissioned I think, yea. Super impressive. I'm glad "Papers Please" seems to have been enough of a hit to enable him to build this.


Definitely an interesting read, but I was expecting Benalish Hero and Mesa Pegasus instead.

https://mtg.gamepedia.com/Banding


Occasionally these really old cards feature in draft formats on Magic Online and it’s very satisfying to completely wreck the uninitiated.


Hear, hear. There's a reason newer edition cards don't feature that ability. It's incredibly annoying.


lol came here to say this.


Playdead spat out a series of incredible GDC talks after their game INSIDE. They did a full presentation on the ending of the game [0] as a collab between engineering, rendering and art.

It’s fascinating just to see the creativity, but also a teaching moment on striking the balance between tight, accurate engineering and enough hack&mirrors to pass inspection.

[0] https://youtu.be/gFkYjAKuUCE


Yes! I remember thinking the same thing about those Skyrim loading screens: 'My GPU and monitor can output millions of colors, and my monitor only has about 2 million pixels. Why do these look so bad?[0]' I've always wondered if dithering would help, and how it would be implemented.

[0] Bethesda's broken engine notwithstanding.


It's interesting how we thought banding was a solved problem back when we moved from 16-bit to 24-bit color. And it was, for a while!




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