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Banding in Games: A Noisy Rant [pdf] (loopit.dk)
92 points by huftis 25 days ago | hide | past | web | favorite | 10 comments

Check out 2-tone the game "return of the obra dinn" and its devlog!


Dithering with high recognasability: https://forums.tigsource.com/index.php?topic=40832.msg121719...

earlier: https://forums.tigsource.com/index.php?topic=40832.msg104520...

Dithering and motion: https://forums.tigsource.com/index.php?topic=40832.msg136374...

But honestly just read the whole devlog!


God this guy is such an inspiration. Reading this devlog is giving me goosebumps. I finished the game a couple days ago. To know he made this entire thing (music included).. mindblowing

Only some scenic drawings where commissioned I think, yea. Super impressive. I'm glad "Papers Please" seems to have been enough of a hit to enable him to build this.

Definitely an interesting read, but I was expecting Benalish Hero and Mesa Pegasus instead.


Occasionally these really old cards feature in draft formats on Magic Online and it’s very satisfying to completely wreck the uninitiated.

Hear, hear. There's a reason newer edition cards don't feature that ability. It's incredibly annoying.

lol came here to say this.

Playdead spat out a series of incredible GDC talks after their game INSIDE. They did a full presentation on the ending of the game [0] as a collab between engineering, rendering and art.

It’s fascinating just to see the creativity, but also a teaching moment on striking the balance between tight, accurate engineering and enough hack&mirrors to pass inspection.

[0] https://youtu.be/gFkYjAKuUCE

Yes! I remember thinking the same thing about those Skyrim loading screens: 'My GPU and monitor can output millions of colors, and my monitor only has about 2 million pixels. Why do these look so bad?[0]' I've always wondered if dithering would help, and how it would be implemented.

[0] Bethesda's broken engine notwithstanding.

It's interesting how we thought banding was a solved problem back when we moved from 16-bit to 24-bit color. And it was, for a while!

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