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It would be cool to get SM64 running at fullspeed on something like an older Rasberry Pi, which I think should be feasible now.

I also wonder if you could add stuff like raytracing given the original source. (Obv not on the Pi)




That should be feasible even with emulation. My memory seems to be a bit faulty, but IIRC UltraHLE could run SM64 at full speed on systems with less than 1GB and 1Ghz.


I can't remember if it was full speed but it was perfectly playable to emulate SM64 with UltraHLE on my Pentium 200MMX OC to 225MHz with a Voodoo 2 8MB and 96MB of RAM.

I had to run it in Windows NT5 beta though, it stuttered in Windows 95.


I agree. Still, it would be a nice 'code golf' style project to do on weekends or rainy days.

You guys remember mario.com on MS-DOS? A full clone of Super Mario running fullspeed on DOS?

Can you guys imagine mario64.exe? ^^


The Raspberry Pi 1 and 2 are slower than 1 Ghz, and ARM has less IPC than x86 (although I'm admittedly not sure about 90s-era x86).




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