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Neal - super interesting stuff. Couple of questions:

1) What were the reasons for choosing 6-handed play (assuming logistical and costs)? It would be interesting to see how the bot’s strategy would differ in a full ring game. 2) Are there any plans to commercialize the bot as a tool for training human players?




1) The goal was to show convincingly that we could handle multi-player poker. The exact number of players was kind of arbitrary. We chose six-player because that's the most common/popular format. Considering training the 6-player bot would cost less than $150 on a cloud computing service, I think it's safe to say these techniques would all work fine in other formats.

2) I'm quite happy working on fundamental AI research and plan to continue in that direction.


6-handed is a very common format online.




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