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>I think using SOLID as development guidelines produces a scalable codebase divided cohesively into units of work.

The problem with Object oriented programming is not any of these things. The problem is that an object is a bad choice for a unit of work. A good analogy is bricks and construction. If a brick represents a unit of work to construct a wall, object oriented programming represents a brick with jagged faces.

This is why, no matter how deeply you follow these guidelines you will always have to build custom "interface bricks" (aka glue code) to compose jagged bricks together.

GoLang solves the problem with objects by getting rid of objects all together, but the fundamental procedural function that it uses as a primitive of composition is also jagged in a way. GoLang procedures do not compose very well.

There is a deeper primitive that programmers should model their code around that gets rid of the usage of misshapen bricks as the building block of programs. Bricks that compose with other bricks without glue. I leave it to you to find out what this primitive is, as you use it everyday to build misshapen objects.

The original article talks about readability and simplicity. It does not talk about compose-ability and modularity. Both of the aforementioned traits have a strange relationship with readability and clarity. More modularity does not necessarily mean less readability in all cases but it certainly changes readability.

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