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That's a fair point, but it does seem like a solvable problem. There are multiple companies offering gaming services where the game is running on a remote system. I haven't tried any of these services, but from what I hear they are very useable for casual games, but still have some work to do for FPS type games where milliseconds count. That would indicate to me that getting a web UI to work with this type of setup should be very possible with geographically distributed servers.



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