We would sit down at my computer and take turns flying. I would convince my little sisters to sit down in the passenger area which were two chairs behind a curtain (they for some reason found it less entertaining than we did and often decided to leave early in the flight...).
We even had a little toy kitchen (borrowed from said sisters) to serve cheerios as inflight meals.
An authentic experience.
Plus, he'd cheat by slewing if he messed up a landing (instead of just turning around). I gave him a lot of grief for that.
Looking at the previews for the new FS, I wonder if it will require an Internet connection. It seems like way too much content to download/pre-install. Will it download content as you travel?
>In a controversial and illegal move on the night of Sunday, March 30, 2003, Mayor Daley ordered city crews to destroy the runway immediately by bulldozing large X-shaped gouges into the runway surface in the middle of the night. The required demolition notice was not given to the Federal Aviation Administration (FAA) or the owners of airplanes tied down at the field, and as a result sixteen planes were left stranded at the airport with no operating runway, and an inbound flight had to be diverted by Air Traffic Control, because of equipment scattered on the runway.
I think I can still hear the droning noise of that Cessna engine.
That might seem unremarkable by today's standards, with practically everything being global in nature, but I appreciate details like this — logiciels sans frontières !
I can appreciate that the simulator offers a modder friendly environment, but really that's comparing a prison yard to a forest.
As an aside, how do major companies - computer graphics companies especially - still upload letterboxed videos? If I'm watching a 21:9 video on a 21:9 monitor, there shouldn't be black bars on all four sides; it should fill the screen. The entire video was shrunk down just so that the final five seconds could be a green-colored screen with a little xbox logo in the center?
I didn't see anything in the video that looks particularly difficult to achieve in a modern engine. The volumetric fog and clouds are really nice and might be difficult but I'd be surprised if they weren't doable.
Everything else just looks like good models, textures, and lighting to me. I don't even see any particularly difficult techniques.
And there are things that definitely scream "real-time" to me. In particular, the shot of the jet taxi-ing looks like it might have some poorly tuned screen space global illumination around the jet. Notice that fake looking soft shadows around the engines that move with the plane.
Obviously, the whole world isn't going to be modeled and textured with the level of fidelity you see here. The trailer is only going to show the "hero" locations that get a lot of care and attention — Seattle's space needle, the pyramids of Egypt, etc. But I see no reason why the in-game experience wouldn't look like this in those areas.
Strictly speaking, this is true, but note that using modern datasets (like the ones used by Google/Bing Maps with the extensive lidar/photogrammetric/whatever 3D data) and modern internet speeds and infrastructure for streaming map data (again like what's used for Google/Bing Maps/Earth) will mean that the filled in areas are far more expensive and detailed than in flight sims of the past that had to assemble their own scenery and distribute it themselves via one-time download or physical media
For some idea of how amazing this will be, check out Google Earth VR.
Another thing that I noticed was some rock clusters that accidentally covered roads on the terrain, which makes me think there will be a lot of proceduraly generated content to add details into to the big open areas.
Those two things combined I believe will make it possible to do the entire globe to levels of fidelity that will be incredible to fly in. Some areas might be a bit more "imagination" than reality, but hundreds if not thousands of cities have really great lidar scans they could incorporate. It's going to be an insane leap forward, and as they're scans it will be like flying over the real thing. In theory, I could fly over my own house in the city and actually see it.
I guess we'll see what kinds of concessions they've had to make to fit it into a realistic game package, but I'm pretty hopeful as is probably evident.
If you look closely, some scenes are photo real. Other scenes, like the giraffes and a few frames before that, seem to be in the uncanny valley.
I suspect that this game may be this generations Crysis. It requires ungodly horsepower to render at full settings, and perhaps a more-than-robust internet connection to transfer all the imagery data.
The same for X-Plane 11. You can get some decent performance if you let run separate process for each monitor though.
Both indicate to me that the problem lies in software. They also have in common that performance gets abysmal when you add more moving objects.
I used to be into the simulation side quite intensely, and I own FSX, P3D, X-Plane and hardware peripherals. However, the underlying engines on these platforms are suffering due to age.
If Microsoft re-enters this market correctly (modern engine, focus on SIMULATION, 3rd-party support, global scenery, etc) this is HUGE for this "niche" market.
Is X-Plane suffering? As far as I know, it's the only consumer flight sim that does rigorous physics calculations -- https://www.x-plane.com/desktop/how-x-plane-works/
Or did you mean rigorous simulation of plane systems, ATC, ILS/vectoring, etc.?
Actively maintained (lots of current updates/fixes) too!
Years later when we upgraded to a more acceptable desktop, I spent hours of free time in middle school trawling simviation for the most absurd addons, including a Flying Hawk, a cruise ship, a space shuttle, and a BMW 760Li, because why not? My FS2004 install swelled from its initial 3GB to 12GB with all my addons. I've done a countless number of commercial flights and became a lot better at landings thanks to the FSPassengers mod which added some life to the barren FS2004 world, complete with options to serve your passengers drinks and listen to their screams when going stalling into a free-fall :)
Now I know that it was because their engine was never really fully optimized for a GPU. But my brother still uses FlightSim every single day. I'm so happy for him, but I want my kids to also learn how to fly on it. My son's already started (mainly holding the yoke while we fly it).
So a big fist pump for this news, every single word here makes me happy. (Emphasis on "Simulator", PC-first, etc).
Although not needing it myself, as an interaction designer I was really impressed by the accessibility support for the Xbox One. Glad to see Microsoft keep up their commitment to this!
One day, I had to fly for business to San Francisco, my first time being there. As the jet approached for landing, I got an overwhelming sense of deja vu looking out the window. I almost jumped out of my seat! Then I realized I recognized the scenery from all those hours flying across the bay in MS Flight Simulator.
I could never master the helicopter and I’m pretty sure I crashed into the Sears tower a LOT.
It's basically the rotors losing power because of their own turblence. Helicopter pilots amaze me.
subLOGIC also released another very addictive game, "Night Mission Pinball".
These two games were my first encounter with PC gaming, along with the Infocom games (zork etc).
Side note: subLOGIC also made another combat-oriented one around that same time called Jet which I think used the same engine as MS FS and subLOGIC FS because all of them could use the same scenery disks as I recall...
Actually I'm finding myself giving up on video games for the exact same reasons I gave up on television 20 years ago, I'm tired of everyone trying to sell me more shit during the increasingly rare free moments I have.
I know these vast corporations have to focus but it is still a mystery to me why they let it go. Does anyone have any idea what the thinking was? What has fundamentally changed for them to want to get back to it?
I'm sure this led to the creation of Windows RT and everyone pat themselves on the back.
What you see now though is that MSFT is pushing really really hard into cross-platform play, and investing directly in gaming companies to make sure that the XBOX remains a competitor to the Playstation environment as Sony has been on a roll when it comes to impactful exclusive games for their platform for a while. Their latest E3 presentation really showcased just how much they consider this a priority, and how hard they are currently working to get their own environment of exclusive publishing houses with AAA games up to the standard of Sony. Due to the narrowing of the gap between high powered consoles and high powered PC's in the later years it makes sense that they would do this now as at this point they can offer a flight simulator experience across both platforms that is (hopefully) not only incrementally better, but transitionary better.
The ACES Studio was dissolved in its entirety in 2009 while Don Mattrick (best known for his blunders during the Xbox One's launch and his failure to turn around Zynga) headed up Microsoft's gaming efforts. Despite the fact that it turned a small but steady profit, the thinking seemed to be that PC gaming was dead and that consoles were the future.
As for why it stayed on the back burner so long, the terrain mapping team, the flight physics experts, and all the other specialized expertise in the studio was scattered to the four winds. Did Microsoft rebuild it? Who knows? While the new FS has pretty graphics, the true test will be whether it has the accurate flight physics and global map that FS grognards have come to expect or whether its a merely a coat of paint over a hollow shell.
Kerbal Space Program has mostly replaced it in my mind, though. It's really an incredibly deep game.
"..Thank you for being patient enough to weather the turbulence caused by some of our previous missteps. Thank you for being willing to look to the possibilities of the future while asking us to be accountable for the past. .."
Now the market is gigantic with plenty of room for rebooting beloved-albeit-neglected franchises.
e.g. it's apparently been worth it for them to re-release Age of Empires II (as an HD edition in 2013), then Halo Master Chief Collection (2014).
AoE is re-releasing again with a "Definitive Edition", and Halo MCC will be releasing to PC soon.
Did anyone participate with any virtual airlines on AOL way back in the day?
I miss the old MS joystick that had a throttle, extra buttons, and especially the yaw twist capability of the stick. Once you got comfortable with it, there was no need for rudder pedals. Flying the helicopter (in full manual) was quite a challenge, but it was doable.
The sidewinder? I don’t remember it having a throttle though https://en.m.wikipedia.org/wiki/Microsoft_SideWinder#3D_Pro
Looks like there were relaunched and you can still get USB models from retailers.
My cousin had left his screaming fast Packard Bell in his room after he went away to college and since I clearly had decades to kill until my mom came to get me, I spent a lot of time trying to figure out Flight Simulator. I had no idea what I was doing, but I successfully flew from New York to Meigs Field at least once, and always loved to fly around the Chicago skyline since I missed home - and didn't know much else at the time.
I never really played the game much, away from that old Packard Bell, but the game's a big part of my personal journey into computers - at a time when nobody else in my world knew much about them.
Edit: Nevermind - it's here: https://www.twitch.tv/directory/game/Microsoft%20Flight%20Si...
Still looks cool, but wish they would be more honest in the marketing of it.
With modern graphics and an updated engine I hope this version really flies! And with VR being in reach it will no longer be necessary to have crazy screen setup.
I only have a Vive to compare with, but, having tried a bit of Elite Dangerous on that, I'd say VR still has a way to go - it was hard to read all the text, and a flight simulator will have a lot more dials and the like. It needs more resolution and sharpness first.
As for your second question, you're right and wrong. Lockheed got the rights to further develop the old MSFS engine, and to rebrand it as P3D, but only for academic/professional simulation purposes. So they are not allowed to sell it as a game, only as a learning and simulation tool.
Here are some of the reqs from the Academic License (60USD) EULA, whereamong you'll find this : (3) in connection with Academic Education, (4) by students, instructors and staff associated with Licensee's Academic Education, .., (6) for purposes other than personal/consumer entertainment.
Point (6) also appears in the EULA of the Professional (200USD) license.
Though this has, AFAIK this has been done more for corporate legal reasons than for any desire to go after individual users. I've never heard of any revoked licenses on the above-mentioned grounds.
So Microsoft has always signaled that they consider MSFS a product still in their gaming portfolio. Though people learned to cope with the absence.
> So they are not allowed to sell it as a game, only as a learning and simulation tool.
That makes sense finally. I had noticed that when was using it and always thought they just didn't want to bother with the gaming part because there was not enough of profit for them to restructure having to support that market.
This youtuber does some funny videos about ATC in a video-game. His efforts are a great mix of hopelessness and real ATC skill. A good video here: https://www.youtube.com/watch?v=EeC0ZTT8n7E
According to wikipedia, this new one will feature "Azure AI". What does that mean?
ground handling at airports
random bird strikes
controlling in-game aircraft and their routes
Realistic ATC that understands what you say (think Cortana) and responds intelligently.
Nowadays, Microsoft of course has access to lots of data; their scientists have developed lots of cool algorithms to synthesize detailed 3d models from photos and other sources, they have access to essentially unlimited hardware infrastructure to process this, they have lots of experience building 3d graphics libraries such as directx and have lots of experience working with hardware vendors to deliver VR. Speaking of which, flight simulation and AR could be an awesome use case for e.g. Hololens.
Putting this all together, they should be able to produce some really detailed scenery and a modern rendering engine to go with that. The only question is why they ever walked away from this. It's such a great show case for a lot of stuff they have.
Sadly they also have upped their tracking but but, it is still pretty awesome.
That's reasonably cheap; beyond that the sky's the limit.
It's sort of like Netflix buying a high production value show that serves a limited audience.
People with GamePass will get to try it, and people in the niche might get GamePass just because of it (and then have access to a number of other sim-style games, including Forza 4)
I think you're underestimating just how much simulation is being done in a proper flight simulator. The really good ones are literally simulating air flow around the aircraft, in realtime, to determine how it should respond.
Last year an old boss and friend passed suddenly. He had only just turned fifty but the years of poor eating and sitting caught up with him in his late forties.
He was a Flight Simulator addict. He held a private pilots license as well and would fly small aircraft. Took us up a few times which was amazing. Very different to a regular airplane. He had an amazing setup with, I think, six screens, proper chair, and controls. We once got him a pilots cap for a birthday for him to wear :)
So when I saw the new Flight Simulator announced during Microsoft's E3 event the other week my first thought was how he would have loved this. He had moaned for years about Microsoft killing it off so this would have excited him like nothing else. It really hit me in my gut and my heart just how much I miss that guy.
If you are having some small health problems please get them checked out and take your health seriously. My friend was there one day then the next found sitting in his god damn home office with work documents still on the screen. He left behind a wonderful wife and two teenage kids. Rest in Peace my friend.
Also tight deadlines and other maybe less obvious constant stressors might exacerbate pernicious effects.
For that reason even junior and intermediate developers should think twice about fair/sustainable remuneration.
Ageisim diclaimer: That doesn't mean that there aren't lots of people with exceptionable health and/or consistent exercise / eating discipline of course.
Just 3 years out from school, and I can definitely notice the difference in my physical health and mental agility. I have taken up gardening to get me outside and eat decently well. I can still feel the effects, scary.
What worked well for me though was to be quite intentional about a few things:
* started at minimum walking to work - I know this doesn't work for everyone, but some variation (e.g. part way) might. This meant that regardless of how crazy my day got at the very least I had 1 hour of brisk walking - I moved to a 30 min walk from my office.
* got out of the office for a walk of at least 15 min at lunch, pretty much every day
* sit/stand desk and used it, changing position 4x a day usually (i.e. sit for a while, stand for a while, lunch, sit, stand)
* got intentional about some meeting scheduling. e.g. this is going to be a whiteboarding exercise, put it at 10am to break up the morning sitting.
* have a proper fitness routine, and stick to it. Could be activities you like or could be the gym or whatever, but don't let yourself "get busy" and miss too many days. It should be somewhat intense, and somehow cover core & hips & shoulders
There are some decent options available. The "Autonomous" desk is great, I purchased JUST the legs and use an IKEA top to save money.
Now, I'm looking at the "Treadly" treadmill. Technically, this isn't an "under desk" treadmill, but it's the thinnest treadmill on the market and can be operated without the bars upright. So it's perfect for going under your desk, and then under a bed or a couch when you're not using it.
I'd say the physically active jobs are actually on the middle to upper half of the list. Transportation, warehousing, manufacturing and construction for example.
If I sit, it will be somewhere public, so if I focus I have to stand. (Took like 1.5 years to get used to in terms of strength issues etc.)
I'm so sorry for your loss.
I wasn't sure about posting my comment if I am honest. I even closed the tab. I am glad I decided to do it now though as it has started an interesting discussion and, more importantly to me, it got you to keep your appointment of which I am very happy to hear :)
Take care of yourself maccha, nobody else will or can and you only get the one body.
He had been trying to get healthier for the previous two years after being diagnosed with diabetes and high blood pressure but the damage was already done. The thing is though he wasn’t huge. Yes he was larger than he should be but you didn’t look at him and think heart disease or diabetes. He thought he could make up for the years of unhealthy lifestyle by exercising and eating well once he had a problem but it doesn’t work that way.
I am in my mid-thirties and it was a slap to the face that I needed to sort myself out now before I end up the same way.
Sort yourself out asap. The best time for exercise is like planting a tree - 10 years ago. The 2nd best time is now.
Was there an underlying/undiagnosed issue or simply poor lifestyle?
Everybody has a time they will go but how you go can be controlled to a degree and that is what I am striving for.
I am just glad that I am only few kilos (less than 10) overweight so can see light at the end of tunnel.
Microsoft has closed down their Flight Simulation franchise twice now, presumably because it became unprofitable.
Microsoft isn't launching this new simulator for nostalgic reasons - they are a business.
This next incarnation, as many have speculated, will almost certainly NOT be a program you install locally. So what happens when the servers go down, or your internet connection is not working?
Most importantly: Many people are speculating that 3rd party content will only be available through MS's online store. So not only is the simulator NOT installed locally, any add-on aircraft or scenery you purchase will also only exist in your online account.
People could easily spend several hundred dollars for add-on aircraft and scenery, so what happens if this venture isn't the success MS hopes it will be? They may close it down again and this time, all your stuff goes "POOF". Do you get a refund? I think not.