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It's like "build one to throw away", in that the goal is to rapidly explore the feature space and discover useful features, but what actually happens is that it's a trap and you won't throw away something that works no matter how poorly implemented.



absolutely. If you ever see a group afraid to produce a prototype, it's because they're afraid management will try to ship it as a final product.

The effective strategy is to build an oblique, fatally limited prototype, which can not possibly be mistaken for a shippable product. The bad prototype can only be used to test the hardest parts of an idea and must have major holes in it with no way of filling them. It should also have a largely fixed timeline to ensure it is put to bed before it gets "hamstered" into the shipping product.


absolutely. If you ever see a group afraid to produce a prototype, it's because they're afraid management will try to ship it as a final product.

I once had a manager who, on the subject of upper management wanting to ship the prototype, would say “the difference between dev and prod is one letter.”




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