I hope FB and others keep developing these things despite the sales not taking off. Maybe five to ten years from now we have VR-gear that becomes must have.
All you have to do is put up some boxes at the corners of your room one time, and then plug them in. They don't even need to be connected to the computer in any way. They are small, and silent, and nonintrusive.
I get that it's not the best user experience, but for a thing you just spent $1,000 on? I'll take a couple of boxes and better tracking over no boxes and worse tracking any day. I never saw complaints like this over the Wii sensor bar.
If you're spending $1,000, what is 20 minutes setting up lighthouses? As far as I'm concerned, it barely even factors into the equation.
If you move your desktop PC around often, I can see why the Index or Rift S would be a non-optimal choice. I don't think this describes most people.
Edit: just noticed you said Rift S, maybe you meant the Rift? The Rift S doesn't use sensors, so moving it to another room just requires re-calibration in the new room, I believe.
Repeating setup if moving, and the sensors getting moved - from my experience it depends how much space you have available and how fully you have to utilize this space for VR. If available space is large enough, then I notice that it doesn't matter much if the boundaries get moved slightly, if I keep enough buffer between virtual boundaries and physical objects.
I think the Quest has the potential to bring the VR more into the mainstream of entertainment. It just needs a few killer experiences, and it could really catch on.
I'm guessing ~VGA across the board to fit all the bits in the single USB3 pipe (640 * 480 * 60/120 FPS * 2 bytes per pixel (YUV) ~= 200-400 MiB/s).
and they are only grayscale...no color
I don't even use the maker-pen and circuits stuff, i'm mostly a paintballer/rec-royaler. If you're the kind of person who ever once enjoyed minecraft you have to try using the maker pen and creating a custom room: https://www.youtube.com/watch?v=Gn4jcZEADhs
If you're the kind of person that "codes" the things you can do with circuits are like... its kindf like a three dimensional IDE and programming language: https://www.youtube.com/watch?v=ajNxEVC9nwA
If anybody for Oculus is here, can you please tell me what is the proper was of requesting research hardware?
I'm not from Oculus but I'd expect that you have to give them money.
I’ll be honest, I just don’t get people who say VR is amazing. I enjoy it. I’m developing games for it because I think the control scheme is innovative. But I don’t think we are close to something I would call immersive.
Not sure what you mean by immersion but all of us said how real it felt and how addictive this could be. When I came up to the edge of a cliff, I screamed and stepped back.
The absolutely best part of Quest is the guardian system. It lets you feel free and completely unrestricted. Unless you are literally running across the room, you can trust it to warn you when you get close.
> Not sure what you mean by immersion but all of us said how real it felt and how addictive this could be. When I came up to the edge of a cliff, I screamed and stepped back.
I mean exactly the lack of what you experienced. I have no problem stepping off cliffs in vr. I don’t brace my knees for a landing. I have never thought I was somewhere else than my living room.
I wonder if it’s a physical thing because, as I mentioned, I also get zero nausea outside of extreme disconnects from my head motion. Moving around with a control stick is fine for example.
Experiencing a racing game in VR is certainly something huge for me.
> 2160 x 2160 LCD display for each eye
I'm looking for a PC-attached VR with highest resolution under $1,000 to use with Virtual Desktop. I have Oculus Rift and love it, but resolution is too low to use Virtual Desktop.
I’m starting to think the Pc powering the vive was just never up to par. I really like having a self contained device.
The downside is that I think I used to be more "immersed" at the beginning. Now while I do still enjoy "being" in the 3D environment, at the same time it seems I am more aware of actually being in my room (which at least protects me from motion sickness and from hitting furniture so often).
Also, it would have been nice to get the snap855, but probably would have made the headset a bit too expensive for the target market. The only thing that is miles ahead of the Go is the tracking from what I can see. Not worth updating for how little I use it.
While the former is only good mostly for 360 photo/video and some not-so-immersive experiences, the latter lets you basically have VR experiences w/ with full hand and head tracking on par with the best PC VR out there. I have a CV1 and a wireless Vive (a Go and Focus as well) and I'm incredibly impressed by the Quest - the polish on the setup/intro app (the dancing robot is my new favorite demo showcasing the potential/visceral impact VR can have), and personally, I think the Quest is the first true "mainstream" ready VR product - I hope everyone at least tries it for themselves before completely dismissing it.
quantum leap [n]: an abrupt change, sudden increase, or dramatic advance
Apparently the term "quantum leap" gained popular use in the 1930s and over time (starting in the 50s) acquired connotations of being very big: https://www.vocabulary.com/articles/wc/how-did-quantum-come-...
Any sign of this issue being solved somehow?
Try Beat Saber. If that gets you sick, then I’m sorry. Not much can be done. Everyone has a different tolerance for motion disparity before they get sick. Most people can acclimate with gradual exposure as long as use low-motion experiences and you stop each session immediately when you begin to feel sick. Progress is being made to improve the experience for everyone on both the hardware and software design sides.
So I get the reasoning but would still expect a bundle option just for simplicity
I still remember when 3D TVs we’re going to be the next thing. I suspect that 3D goggles will follow the same path.
Look at every Nintendo console ever