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Microsoft has been working on this ~2008. Google only started a few years ago.



Yeah but Google has serious bonafides as far as delivering high-res video at scale. Stadia is just Youtube with input handling and a game renderer instead of video files producing the frames.


'Just'? I'd say game streaming is an order of magnitude more difficult of a problem. YouTube has high throughput yes, but latency is the far more difficult problem, and potentially unsolvable with American ISPs the way they are.


I'm going to bet that YouTube's experiences with interframe compression will help them out a lot in this regard, as it could help them remove some of the data they need to transmit.


Wrong. Microsoft perfected this years ago with their Azure hosted desktop product. They’ve been working on high-res compression of GPU frames before Google even put a dedicated GPU cluster in their data centers


Yet MS is clearly uneasy now, since Google kicked them with Linux+Vulkan choice which will erode MS grip on gaming development.


Absolutely not. Game developers have deep deep knowledge in making games for Windows and PlayStation type OS’+hardware. Studios aren’t going to spend years having their devs relearn nuances specific to Google’s Linux implementation


They totally will, if Google will wave the huge user base size in front of them (which Google already did). So MS grip on gaming developers' mind share will fly out of the windows. That's the best thing I see coming out of Stadia and it's something MS clearly are scared of, since when it comes to their gaming business, they are used to lock-in and years of developers' mind share domination, rather than competition on merit.




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